And in the early days of graphic adventure games, death happened almost too much. It wasn’t surprising to see your main character either stabbed, burned, drowned, blown up, or squashed by some form of absurd danger in King’s Quest, Space Quest, or any of the other early Sierra classics.
But then LucasArts came along and changed the world of adventure games forever. In most of their games (with a few exceptions) you couldn’t die. And as interesting as this philosophy was, it came with little to no explanation. In a game full of danger and life-threatening situations, why couldn’t your character perish?
This lack of reasoning all changed with Monkey Island 2: LeChuck’s Revenge. In one notable sequence, the classic adventure game actually explains why main character Guybrush Threepwood can’t ever die.