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Metal Gear Solid V: The Phantom Pain
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Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain's director Hideo Kojima has done a "Debriefing" video timed with the release of his latest and, presumably, last entry in the series. And it appeared on Konami's channel, no less. (And Konami didn't scrub him from the game, as it seemed like it would.)

Kojima talks about how he, "always felt that every chapter I made would be the last, and that nothing would follow." I'm still wondering how much the overt Moby-Dick references reflect his career, for as much as Kojima seems to have been gently coerced into making more Metal Gear. But I'm also looking up at needing to replay the first 14 hours of the game to get those answers, because that's how far I was allowed to play in May, and it's kind of daunting (especially with the retreading needed for the "true ending").

There's plenty of time to digest it all, though. The game, the creator, the decades of impact.

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