We first heard about Liight at PAX Prime 2009, where it was one of the PAX 10 featured independent games. Other games from that group include critical successes such as CarneyVale: Showtime, Osmos, and Machinarium. Certainly, it was in good company. After an exceptionally long time spent in development, Liight finally released with little fanfare on WiiWare last month. Did the extra development time allow Studio Walljump to create something extraordinary?
Perhaps a more fitting question would be, "did Liight deserve to be in the company of such fantastic games in the first place?"