In most games, as in the real world, death is something to be avoided. Often it is a learning experience, but that is used to teach how not to die next time. In Life Goes On, the gameplay centers on death, but its approach is one of utility and necessity. One man may die in order for others to succeed in the future.
As a puzzle platformer, the idea appears a bit shallow at first, but it leverages some great game design tenets to stay fresh throughout the experience. Though it begins with the simple concept of using dead bodies as stepping stones to cross spike pits, it is constantly introducing new puzzle elements to play with across its dense campaign.