More than any other videogame series, Sierra’s classic King’s Quest may be the one I hold most near and dear to my heart. Released during the golden age of adventure games (1984-1994), the seven main entries in the series (yes, I don’t count Mask of Eternity) are some of my favorite games of all time, with such a vast array of childhood memories associated with each one.
The original game in the series revolutionized the static adventure game genre by combining vibrant, animated graphics and text parser-based gameplay. Years later, the series innovated yet again with its fifth installment by implementing a point-and-click interface and still-gorgeous VGA 256-color graphics -- the former still being used in almost every single adventure game released today.
With King’s Quest III Redux, developer AGD Interactive has taken my favorite game in the series, 1986’s King’s Quest III: To Heir Is Human, and updated it with the point-and-click gameplay and VGA graphics of the later games in the series.
But did AGD Interactive pull it off? Is King’s Quest III Redux a beautiful upgrade of the original classic? Or is the game an enhancement of something that, well, should never have been enhanced?