I might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been.
From a comfortable distance, I had seen enough of this hardcore rocket-building and space-exploration simulator to respect it, but I had also heard enough war stories to fear it (see: xkcd). "Maybe once it's gone through Steam Early Access," I'd always tell myself. That went on for years, up until last week when Squad released version 1.0 on Steam.
Time to to get out of my comfort zone. If other people can stick with Kerbal and learn from enough failures to pull off grand space escapades, there might be hope for me too.