The kart racing genre is a staple of gaming that each console generation experiences. While Mario Kart may have broken the original mold, several hundred others xeroxed it before the concept broke. But like every copy of a copy, it loses quality as each new version is thrust upon the unsuspecting game-buying populace.
Last year, to usher in the new control of the Kinect, Microsoft Studios showcased a then free-to-play, micro-transaction-funded kart racer, which was eventually scrapped for a retail version called Kinect Joy Ride. Much like those who played it, the game flailed. Now, the company has ditched the motion controls and slapped a "sequel" onto Xbox Live Arcade in the form of Joy Ride Turbo. And I played it.
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