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Jak and Daxter: The Precursor Legacy
/ ps2

   
07-05-2011

Jak and Daxter: The Precursor Legacy

If we're being preposterously basic, videogames are about universes. An unmatchable chance to step into another world and be someone else for a while. It might be fighting against the evil empire or not letting the terrorists win, but there’s always a setting. More often than not, that setting is a horrid place -- somewhere you wouldn’t normally set a foot, but is safe to explore digitally.

The Capital Wasteland. Wilamette. Rapture. Afghanistan. Silent Hill. That room where they kept Raiden when his Liquid Snake was exposed.

Other worlds are nicer. Places you’d like to visit, maybe even live in if you could. Videogames don’t always have to be about horrible nightmares and grimly realistic portrayals of the ass-end of society. They can be safe havens and utopias. Continue onward for a tour of the most exemplary examples of fictional real estate.

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