There is a vast, tumultuous ocean between good ideas and their actual application, and lost in the middle of that ocean is Impire. In fact, it may very well be stuck inside the belly of a whale.
I had high hopes for the dungeon-crafting premise, the cheeky imps, and the absurd humor. In hindsight this may have been thanks to my desire to see the evolutionary dead end that was Dungeon Keeper revitalized by Cyanide's attempt to rekindle this subterranean not-quite-sub-genre of management games.
It started off strong, too, with jokes a plenty, a penchant for violence and torture, and a veritable army of hideous monstrosities just waiting to be conjured. But somewhere down the line, it lost its way and became something that, honestly, I couldn't wait to put down.