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High Strangeness
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Review: High Strangeness

Taming strange
May 06
[Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.] Back in 2009, a smal...

The original Kickstarter game, High Strangeness, is set for release on May 6

A super-meta jaunt through through 12-bit gaming
Apr 16
Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of game...

High Strangeness lets you shift between 8-bit and 16-bit

High Planes Riffin'
Apr 17
Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.

PAX: High Strangeness shows off a different view

An adventure in 12-bit
Mar 24
Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventu...

High Strangeness, a 12-bit romp by our very own AgentMOO

Jump between 8- and 16-bit environments
Jan 16
What is the world coming to when Destructoid community members start making their own videogames? The endtimes are near! Repent! Repent! The disarmingly charming and fetchingly fetching Ben "AgentMOO" Shostak already has a g...

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