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High Strangeness  







8:00 AM on 04.17.2014

High Strangeness lets you shift between 8-bit and 16-bit

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.

Steven Hansen




5:30 PM on 03.24.2013

PAX: High Strangeness shows off a different view

Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventu...

Brett Makedonski




7:30 PM on 01.16.2013

High Strangeness, a 12-bit romp by our very own AgentMOO

What is the world coming to when Destructoid community members start making their own videogames? The endtimes are near! Repent! Repent! The disarmingly charming and fetchingly fetching Ben "AgentMOO" Shostak already has a g...

Tony Ponce








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