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High Strangeness


High Strangeness review photo
High Strangeness review

Review: High Strangeness

[Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.] Back in 2009, a small group of deve...

 
High Strangeness photo
High Strangeness

The original Kickstarter game, High Strangeness, is set for release on May 6

Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of games, to epic adve...

 
High Strangeness photo
High Strangeness

High Strangeness lets you shift between 8-bit and 16-bit

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes ...

 
High Strangeness preview photo
High Strangeness preview

PAX: High Strangeness shows off a different view

Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventure game with a ...

 
High Strangeness photo
High Strangeness

High Strangeness, a 12-bit romp by our very own AgentMOO

What is the world coming to when Destructoid community members start making their own videogames? The endtimes are near! Repent! Repent! The disarmingly charming and fetchingly fetching Ben "AgentMOO" Shostak already has a game under his b...

 

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