Firaxis Games is on fire again after the launch of XCOM: Enemy Unknown. Both a critical and commercial hit as well as one of my favorite games of 2012, it seems as if they could only go up from here. So of course, Firaxis decided to strike while the iron was hot, and follow up a hit complex strategy game with yet another surefire hit -- a freemium iOS title based around monsters, mansion building, and scaring townsfolk. Wait, huh?
Despite how absurd this prospect may seem on paper, you know what? It's actually pretty decent.