Videogames provide the perfect tools for pure escapism or utter powerlessness. As a fully interactive media, the player can be as involved as the developer in the fate of our characters, or we can be utterly impotent in swaying our destiny, with our fated path foretold in the coding.
One technique that game producers have used to exploit this situation is to put the player in the position of beings of incredible power over their domain, compelling the player to experiment and consider the possibilities of the powers they are given, while slowly revealing what degree of choice in our destiny we are actually granted.
In 1995, Joan Osborne sang "What if God was one of us?". Let's look at some games that will help us find out: "What if one of us was a god?":