I was drawn to Glare because of its colorful art style. Stylistic pomegranate space-scapes span the horizon, like our artists' rendition of the Horsehead Nebula. Of course, I’m always down for platformers with a twist, and the repelling glare mechanic was an interesting one.
What I didn’t expect was that Glare has some teeth to it. Yes, it’s pretty, and yes, it comes from a studio that made cash barrels on mobile titles, but this is a labor of love with a surprise difficulty curve as things expand from a basic jumpy game to a cross between Mega Man and a bullet-hell shooter.