At first glance, Fortune Street may look like another Mario-themed, board game-structured mini-game collection. It's not. Anyone who picks this game up expecting another light, mindless, motion-controlled mini-game romp like Mario Party 8 or Wii Party will be sorely disappointed.
It really shows that the Itadaki Street (Fortune Street's Japanese name) series was created by Dragon Quest series designer Yuji Horii, and not just by the fact that it's totally infested with adorable Dragon Quest monsters. Just like Dragon Quest, Fortune Street is a turn-based, menu-driven game of patience that will reward you kindly if you take the time to level up your characters and manage your resources, and punish you dearly if you try to rush through things and take the easiest path to victory. I'm sure that some of you out there would consider that a "party" or even have PhD's in business management and/or advanced statistics.
Fortune Street has the cold, brutal soul of a old-school, turn-based RPG and the face of a steely-eyed accountant, all wrapped in a cute candy shell. Read on to see if this is a cold candy that's right for you!