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Forge


01-06-2013

Forge

Maybe it's just me, but it seems that every once in a while there is a game that comes out that makes a statement about MMORPGs. That the best part of those games is the player-versus-player segments. In 2007, there was the "glorious hit game" Fury, which made waves with truly innovative gameplay ... or not. The end of the year sees another group of developers making the same statement with Forge.

Unlike Fury, Forge actually makes some sensible accommodations for the formula, but still pushes the same claim that you won't be grinding, and will be going straight into the action with everything you need at the start. You may be able to jump into the action early, but do all the claims laid forth hold up?

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