A common thread in new school adventure and role-playing games is the emphasis on player choice, with an implied promise that through individual decisions players can build a unique narrative. In practice, that often produces...



Owchemy Labs’ Alex Schwartz is one of the bravest men I know. In the midst of GDC, perhaps the most inside baseball-heavy of all conventions, he told a member of the press that Dyscourse was a "survival game." Of c...



While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up...



Just about a month ago we got our first look at Dyscourse, which has not only a distinctive art style but also a pitch that could potentially demonstrate the strengths of interactive narratives over the more linear stories th...



Progress on Dyscourse has been moving along, though perhaps a bit slowly. The Kickstarter campaign is about one-third funded with 18 days remaining. Hoping to spark some more interest in the project, developer Owlchemy Labs h...



Jack Lumber developer Owlchemy Labs has a new project in the pipeline, with a similar visual style but completely different mechanics. Dyscourse stars Rita, an overeducated barista who finds herself involved in an unfortunat...