When it comes to milking a franchise, few companies are as impressive in their zeal as Tecmo Koei. This is a company that has not only released seven Dynasty Warriors games (with an eighth on the way), but managed to produce two major spin-off properties, each with their own sequels, and gets away with releasing two spin-off versions of every main installment it produces.
Each Dynasty Warriors sequel gets two followups that copy most of the assets and add a few new pieces of content -- Xtreme Legends and Empires. We've already reviewed Xtreme Legendsfor the seventh installment, which introduced new characters and scenarios, but now Koei's back with the Empires variant -- a strategic take on the main game that charges players with uniting the kingdom through politics and force.
As excessive as the Dynasty Warriors releases are, fans usually find the variant spin-offs interesting enough to give them a pass. However, with Tecmo Koei seemingly averse to spending money or exerting any effort lately, its usual tactics have become less easy to overlook, a problem wholly evident in Dynasty Warriors 7: Empires.