Dungeon Hearts is a match-3 game, yet that observation didn't solidify until I sat down to write this review. From music to mechanics, Dungeon Hearts is so ingrained in traditional Japanese role-playing games (think Final Fantasy IV) that it's easy to look past its more conventional trappings, especially since it does such a clever job of dressing them up.
Much like Square's own Theatrhythm, Dungeon Hearts looks like an RPG but walks like something else. Instead of a rhythm game, a puzzler. But the greatest difference between these two titles is how developer Cube Roots' genre worship goes beyond surface level, resulting in something special and very addictive.