It seemed like a good idea at the time: Take the popular Dragon Ball Z fighting games and put them in first person perspective with Kinect controls, allowing players to punch, kick, and Kamehameha their way through the series' popular battles, allowing players to be immersed in the Dragon Ball world like never before.
Wait... Kinect? No, I was wrong. That doesn't seem like a good idea at all.
I guess Dtoid Show host Max Scoville didn't want to believe me when I said how Dragon Ball Z For Kinect will want to make you cry. He decided to go hands-on with it back at E3, and it turns out he really liked it. Probably because he's a freakishly giant child who likes stupid things.
I, on the other hand, still can't get over how not fun Dragon Ball Z For Kinect is.
As promised, here's the video of me playing Dragon Ball Z For Kinect following-up on my hands-on impressions. Just look at me go! Flailing away like an idiot. Don't I look so happy?!
For the record, I'm not faking anything here. I really felt this miserable during the entire experience.
Last week we told you Namco Bandai was working on a Dragon Ball Z game for Kinect. It basically sees you playing as one of 50 characters going through the storyline where you can perform hundreds of moves like the infamous K...