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Divinity: Original Sin  







8:30 AM on 07.07.2014

The crowdfunding worked: Divinity: Original Sin sells over 160,000

Following a near one million dollar Kickstarter campaign and a stint in Early Access, Divinity: Original Sin formally released last week. It had already sold 160,000 copies as of last Thursday, according to Eurogame...

Steven Hansen




1:00 PM on 07.02.2014

Divinity: Original Sin is available now on Steam

After missing several release dates, Divinity: Original Sin is finally on Steam as of June 30. This game is the fifth entry in the Divinity series and was created using Larian Studio's own in-house custom engine. After severa...

Brittany Vincent




4:00 AM on 06.28.2014

Divinity: Original Sin has some moo-ving mod tools for players

If you've ever noticed a distinct lack of cows while playing Divinity, do I have good news for you! The Belgian-developed RPG will feature a mod that allows you to play Cow Simulator 2014, an example of what you can create w...

Brittany Vincent




1:00 PM on 05.17.2014

Divinity: Original Sin Collector's Edition detailed

Only 3,000 of these Divinity: Original Sin Collector's Editions have been created, and half of them were already claimed by Kickstarter backers. So only 1,500 of these exist if you want to try and get your hands on it. In the...

Hamza CTZ Aziz




2:15 PM on 04.25.2014

Divinity: Original Sin exiting Steam Early Access on June 20

A year of additional work on its isometric role-playing game Divinity: Original Sin has allowed developer Larian Studios to add, basically, more of everything. Most striking of all is the before-and-after footage shown side ...

Jordan Devore




10:00 PM on 02.24.2014

Divinity: Original Sin now coming spring 2014

Larian Studios will be pushing back the release of Divinity: Original Sin to later this spring. The title was supposed to be released this week, but instead the studio will be using the extra time to implement feedback recei...

Hamza CTZ Aziz




3:00 PM on 09.29.2013

Divinity: Original Sin release date set for February 28

Originally planned for release this fall, Divinity: Original Sin has been pushed back to spring. This delay is a result of developer Larian Studios implementing stretch goals which brought in more money to the Kickstart...

Joshua Derocher




2:08 PM on 04.25.2013

Jim and Larian are playing Divinity: Original Sin now!

I'm online with Larian Studios right now, playing Divinity: Original Sin, the game that's got less than a day to meet its final stretch goal on Kickstarter.  We've put this together as an unplanned last-minute thing and I'm looking forward to giving it a good ol' look and maybe stabbing something with a sword. Enjoy!

Jim Sterling




1:15 PM on 04.16.2013

Divinity: Original Sin reaches $500,000 stretch goal

I haven't played much of the Divinity series, but Divinity: Original Sin has certainly caught my interest, as well as the interest of many of long-time fans. Just yesterday, Larian Studios met its Kickstarter stretch goal fo...

Jason Cabral




4:30 PM on 04.09.2013

Larian's dream RPG Divinity: Original Sin funded

Announced earlier this year, Divinity: Original Sin is an isometric role-playing game for Windows, Mac, and Linux that Larian Studios will expand in scope using funds gathered from Kickstarter. The ongoing campaign hit its in...

Jordan Devore




11:59 PM on 06.05.2012

E3: First look at Divinity: Original Sin

Before E3, Larian Studios announced Divinity: Original Sin, a return to the isometric roots of Divine Divinity after the third-person action RPG that was Divinity II. The team was on hand to demo the game, showcasing its new co-op dialog options, turn-based tactical combat, and bug-eyed skeletons with comical bombs strapped to their backs.  In case you were wondering, I'm all about it.

Jim Sterling




10:00 AM on 05.29.2012

Divinity: Original Sin announced, goes proper old school

Larian Studios has announced the next entry in the Divinity series, Divinity: Original Sin. Interestingly, the game abandons the third-person "action" feel of Divinity II, instead returning to an isometric perspective in a ga...

Jim Sterling








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