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Deponia
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08-06-2012

Deponia

LucasArts or Sierra: You could like both, but, more often than not, people tended to prefer one over the other in the golden age of adventure games. Though King’s Quest VI was my introduction to the genre (and the Windows operating system it was bundled with), Maniac Mansion, The Secret of Monkey Island series, and Full Throttle were the games I obsessed over and showed to visiting friends at any opportunity.

Daedalic Entertainment began as an interesting experiment but has quickly become one of the most recognizable names in modern adventure games, releasing The Dark Eye: Chains of Satinav nearly a month ago and cult favorite The Whispered World a while before that. Its recent titles dealt with heavy subject matter and dark fantasy worlds that feel closer to Sierra’s flagship series. Yet, Daedalic got its start with silly, colorful games that imitated LucasArts. Deponia is the developer’s return to this style of adventure.

Although it doesn’t hold up to LucasArt’s best, Deponia is a reminder of why some of us loved those games so much more than their contemporaries.

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