Daylight? More like Darklight. Because it's so fu*king dark in here and I can't god damn see and there are fu*king ghosts everywhere god damn it Hamza why did you make me preview this game.
This is what I remembered a few minutes into Zombie Studios' Daylight: “Horror games scare me. Why am I playing this, oh my god, why am I playing this?”
Daylight aims to address the issue of scares in games being one and done. With procedurally generated levels, which can scale depending on difficulty (more floors, dead ends, and so on at higher difficulties), and a variety of scare tactics, it could be successful at consistently providing different experiences, encouraging multiple playthroughs and experience sharing.
I only played through a small portion of the game, so I don’t know how it will hold up over an entire playthrough, let alone multiple. What I do know is that the bit I played had my heart racing faster than any game I can remember playing.... read more