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Updated 03-25-2013Rounding out our recent coverage of Zombie Studios' horror game Daylight, I have a little more from my chat last week with studio creative head Jared Gerritzen and writer Jessica Chobot. With the studio behind Blacklight: Retribution attached to the project, there have been misconceptions about the size of the game's core team, especially considering that this is an Unreal Engine 4 project. "It's literally Jessica and about six of my devs working on this," Gerritzen told Destructoid.
Throughout the interview, the duo stressed that this is truly a passion project. "Everybody's just really taken it upon themselves to spend their own personal time and effort trying to get it completed -- just the fact that it is self-published and we gotta to be super careful with budgets and things," said Chobot.
"When I first got into the industry," recalled Gerritzen, "it was standard fare to work insane crunch for no reason. Just for the love of the game. When I came to Zombie seven years ago, I didn't want that to happen. So we've been very diligent making sure our guys don't work crazy ours, but with this, it went back to old-school. It went back to like guys sleeping under their desks. And it wasn't because they had to, it was because of the pride.
"This is going to be a game that this core group of guys are very, very proud of doing. It's really awesome because that kind of reminds me of the old-school days of game development where these game devs were blazing a new trail and they knew how lucky they were."
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