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Dark Sector
/ ps3 / xbox360

     
03-26-2008

Dark Sector

I’m not sure what Dark Sector’s lead Hayden Tenno thought he was getting into when he signed up for the “elite black-ops agent” program, but it’s hard to feel bad for this guy. Sent by his agency on a dangerous assassination mission in the (very fictional) Eastern European war-torn city of Lasria, Hayden should have been prepared for anything. In this instance, "anything" means having his body altered by an infection that gives him inhuman abilities. You know, the usual -- the power to become invisible, to generate a projectile reflecting shield, and to grow a boomerang-like blade out of his hand.

It’s these abilities that really set Dark Sector’s gameplay apart from other third-person shooters you’ve already played. But it’s hard not to immediately think of Capcom’s Resident Evil 4 when you pull the left trigger to aim for the first time, and the camera pulls in tight across Hayden’s right shoulder. Digital Extremes unapologetically snatch up elements of Epic’s Gears of War, with a similar cover system and a near-identical CNN-style camera “roadie run” mechanic. There’s even a hint of Ninja Theory’s Heavenly Sword’s “aftertouch” system that is used to manually guide Hayden’s blade-a-rang, the Glaive, through the air.

Hit the jump to find out if Digital Extreme's obvious nods to "the greats" holds up on its own.

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