Downloadable content is a touchy subject among the vocal game playing community. While I personally think such content has its place, the piecemeal selling of a game risks becoming a tasteless endeavor -- and videogame publishers have proven unafraid to exploit the practice to miserable extremes.
DLC Quest is a vision of depths no company has quite yet sunk to, but the scary thing about it is just how plausible it is. Though it satirizes the ridiculous idea of a game so excessively monetized you can't even get character animations without paying, one can easily imagine rooms of suited executives, eagerly discussion such an idea.
This spoof of the videogame industry is cute, and funny enough to raise a few smiles. Deep down, however, there's something very scary about it. One fears its ability to give some very rich men some very tacky ideas.