Cuphead has existed in a state of unreality to me since its E3 reveal. Despite seeing footage of the game, it remained in my mind a concept. One that I was in love with, mind. 1930s style animation. A character whose head is a cup. I love it.
But because I've never played a game that was completely hand-drawn on a lightbox to look like a 1930s anime, there was always some weird disconnect between what I saw in the trailer, on-screen, and connecting it to inputting commands on a controller.
This disconnect was mended when I saw a giant corner dedicated to Cuphead at Microsoft's ID@Xbox event last week at GDC. I press a button, Cuphead jumps.... read more