Crimson Dragon director Yukio Futatsugi has taken some early criticism to heart, and has decided to adjust the difficulty of the game a bit -- specifically, he's lowering it with a launch day patch. After each fight your dragons will now gain more experience (including failed mission XP), and all item costs have been reduced across the board.
It's a bit disappointing to see this change, as Futatsugi maintains that “Crimson Dragon is designed to be challenging" in his explanation post, and that he wants you to "feel like you’ve accomplished something each time you master a mission." Yet, he seemingly feels pressured to change the game from his original vision.
Difficulty in games can be a sticky subject. For some, it impedes their enjoyment of the game, and I totally get that criticism. But for a title that's a spiritual successor to a particularly hardcore franchise, nerfing the challenge doesn't make a whole lot of sense to me. This happened with God of War: Ascension when the best part of the game (The Trial of Archimedes) was completely gutted, and it was equally as disappointing.