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CRUSH3D
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04-24-2012

CRUSH3D

Nearly five years ago, when everybody was trashing the PSP for having no games worth playing, CRUSH was frequently brought up as a neat little gem that introduced a new mechanic that worked well enough. It certainly wasn't a system seller (unless you ask Aaron Linde circa 2007), but few who tried it had many negative things to say.

With heavy gameplay emphasis on the distinction between two- and three-dimensional levels, it isn't too surprising to see CRUSH3D (pronounced "crushed") on the 3DS. What is a bit surprising is how little was added to this update over the original.

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