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Broken Age
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Broken Age

Who could forget the great Kickstarter boom of 2012? You remember, right? Out of nowhere, this website called Kickstarter suddenly became a focal point for established developers and indies looking to crowdfund the next big title. Though there were certainly game projects that got funded before the boom, the one that really started the trend was from the developers at Double Fine Productions. After their somewhat modest goal was eclipsed several times over, they found themselves at the forefront for the crowdfunding movement. And now three years later, they've finally got their anticipated and hotly debated title Broken Age out to fans and newcomers alike.

Just a few days before the release of Broken Age: Act II, completing the final part of its development, Double Fine Productions invited members of the press to have a chat with Tim Schafer himself, and Destructoid was lucky enough to attend to check out the full game prior to its release. During our talk, the founder of Double Fine had some time to reflect on the challenges of developing the first high-profile crowdfunded game project under the gaze of many fans and critics alike. Though many assume it was the legacy he and the studio had for adventure titles that made the campaign a success, he credits the power of community and relatability for their triumph. 

With the adventure genre now in a renaissance of sorts, the future for the once-forgotten genre looks to be quite bright.

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