What is the appeal of a role-playing game? A gripping, sometimes heartrending story that reaches into your very soul and doesn't let go? How about shallow level progression and a grind that won't quit?
Call me crazy, but sometimes I'm swept away by the promise of greatness and the allure of the completed skill tree. I just want to sweat and toil until I'm at the level cap. I want to enjoy a means to an end. Bound By Flame is that means to an end. It's rough around the edges; a discount Witcher, by many counts, but it also possesses a certain degree of playability that I find devoid in other, more polished outings. And for that reason, despite its many confusing design decisions and mechanics, I commend developer Spiders on a job medium well.