I played Betrayer today, and I have no idea what it's about. Not because of any sort of inattentiveness on my part, but because the ex-Monolith developers don't want me to know what it's about. That's kind of the intrigue behind Blackpowder Games' first title -- trying to figure out exactly what the hell's happening.
The first-person perspective game starts on the shores amidst the aftermath of a shipwreck. Immediately, Betrayer's most defining characteristic hits you -- the monochromatic visual scheme mixed with deep hues of red. It's reminiscent of Bloodforge in this sense, except it emphasizes things of importance instead of ultraviolence. Chests, enemies, and items that can be interacted with are highlighted, making them stick out across the desolate but vegetated environment.
From there, you get to figure out where to go. There's no goal in mind, no waypoint marked, nothing but sheer curiosity pushing you forward. As you wander into a deserted fort, you get the feeling that you're a part of something bigger. A ringing of a mysterious bell and a conversation with a ghost confirm that feeling. After departing the fort, Betrayer shows its true colors.... read more