GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
One of the most striking things about Antichamber is how the sound design makes the world feel bigger and more lush than it really is. The sounds and visuals create a hypnotic world that fills the imagination. And now, Antich...
| Allistair Pinsof |
You probably knew that Antichamber had, prior to its release last week, been in development for years. What you might not have known is that designer Alexander Bruce got financial support from the Indie Fund to help see the p...
| Jordan Devore |
What is Antichamber? Well, that’s a tough question. Antichamber is many things, all at once. It’s unique, surprising, lovingly crafted, and gorgeous. It is not conventional, straightforward, or ordinary. The less you know about Antichamber the better, so without further ado here are many words about Antichamber.
| Patrick Hancock |
After struggling to convey what the puzzles are like in Antichamber without flat out spoiling them or saying "just trust me on this," I can now point to this launch trailer instead. Thanks to some quick cuts, it strikes a go...
| Jordan Devore |
Those of you who have been following Antichamber these past years know what's up -- that the less you know going into this first-person adventure, the better. Without saying any more than absolutely needs to be said, the ofte...
| Jordan Devore |
The next independent game to gain backing from the Indie Fund is none other than Antichamber. Consider this yet another in a long line of impressive pre-release accomplishments for designer Alexander Bruce. Thankfully, we fin...
| Jordan Devore |
Going into Antichamber, I wasn't entirely sure what to expect. I had this vague concept of what it might be like, given the minimalistic style and knowing that it was a first-person puzzle game. But it ended up being remarkab...
| Jordan Devore |


surf dtoid with 