To many, the name 3D Classics: Xevious is itself an oxymoron. Space Invaders, Galaga, Defender, and Gradius are considered by most as shoot 'em up classics. However, Xevious never quite reached that level of prestige, at least not in the US. Japan is a different story (one that will have to wait for another time).
As for me, I've always considered Xevious to be a classic. Originally released in 1981, it's widely considered to be the first game to ever feature a "last boss," a game design staple that's made its way into thousands of games and even a few movies. Xevious was also the first game I ever played that had action going on in not one but two fields of play. Bombing artillery units on the ground while simultaneously exchanging gunfire with fighters in the air is Xevious's primary gameplay hook. This focus on depth was revolutionary for its day. It's also a perfect fit for the 3DS's glasses-free 3D display.
Now that we've established all that, lets get on to the real question. Is this bare-bones 3D port of a classic arcade title worth your money?