“When you take a classic like The Secret of Monkey Island with its timeless story, humorous characters and puzzles and situations; the fact that it has very little violence and that you can't die (well, maybe if you hold you're breath for more than 10 minutes you can) and you breathe new life into it by adding special edition features like high definition art, all new voice dialogue, updated controls and an in-game hint system and you start to see why we feel it was an easy decision to make.”
Still tickling our brains was the poorly received Escape from Monkey Island. Did the gap between the announcement of The Secret of Monkey Island: Special Edition and the launch of Escape from Monkey Island have anything to do with gamers not being able to play a new Monkey Island game for over eight years?
I mistakenly narrowed my question to the PlayStation 2 version of the game, but Derrick responded anyway: “There were a lot of factors involved with why we went so long between Monkey Island games, but I don't believe it was entirely due to the PlayStation 2 game.“
We’d like to thank Craig Derrick for his time and letting us know what was up with Secret of Monkey Island: Special Edition.
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