games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Producer tells us why LucasArts updated Monkey Island photo

We talked a lot about Secret of Monkey Island: Special Edition today, but one thing we haven’t touched is LucasArts motivation for creating it now. According to Secret of Monkey Island: Special Edition producer Craig Derrick, LucasArts decided to update the title for three core reasons: fans wanted it, LucasArts wanted to create it, and making a new IP is “very difficult.”

Derrick added to his list in our interview, citing digital distribution as an important factor in making Secret of Monkey Island: Special Edition possible. He believes digital distribution has caused an increase in retro gaming and thus appreciation.

“Plus, we're experiencing a remarkable increase in retro gaming and nostalgia thanks in part to the digital distribution of games on Xbox Live Arcade, PSN, Wiiware, Steam and iTunes,” Derrick told us. "We're seeing that gamers are looking for new experiences, even if they're found in classic games. The age range of the average gamer has significantly broadened and people are open now more than ever to different types of game genres."

More below the fold.

“When you take a classic like The Secret of Monkey Island with its timeless story, humorous characters and puzzles and situations; the fact that it has very little violence and that you can't die (well, maybe if you hold you're breath for more than 10 minutes you can) and you breathe new life into it by adding special edition features like high definition art, all new voice dialogue, updated controls and an in-game hint system and you start to see why we feel it was an easy decision to make.”

Still tickling our brains was the poorly received Escape from Monkey Island. Did the gap between the announcement of The Secret of Monkey Island: Special Edition and the launch of Escape from Monkey Island have anything to do with gamers not being able to play a new Monkey Island game for over eight years?

 I mistakenly narrowed my question to the PlayStation 2 version of the game, but Derrick responded anyway: “There were a lot of factors involved with why we went so long between Monkey Island games, but I don't believe it was entirely due to the PlayStation 2 game.“

---

We’d like to thank Craig Derrick for his time and letting us know what was up with Secret of Monkey Island: Special Edition.


Continue: More Xbox Live Arcade stories





prev next

9 comments | showing # 1 to 9

phantomile's Avatar - Comment posted on 06/17/2009 19:10
phantomile
I think it's a good thing that new gamers will be able to experience Monkey Island. I wouldn't mind having more people in the world to get what I'm talking about when I tell people "You fight like a dairy farmer."
hbl's Avatar - Comment posted on 06/17/2009 20:12
hbl
Yeah, it's really difficult to create new intellectual property when you let all your finest minds walk out the door cos you stifled their creativity with endless Star Wars rehashes. You don't see Tim Schafer stuck for ideas, do you? Psychonauts is sublime. Sub fucking lime. What was the critical reception to The Force Unleashed again? Oh yeah, that's right: "fall pretty short of good" (X-Play).
SurplusGamer's Avatar - Comment posted on 06/18/2009 02:05
SurplusGamer
As much as I enjoy the wailing on Lucasarts, I find it hard to do lately what with all the good news.
ArrestedDeveloper's Avatar - Comment posted on 06/18/2009 02:14
ArrestedDeveloper
As a fan of the Monkey Island series I'm required to comment on any Monkey Island related story.
Kvb's Avatar - Comment posted on 06/18/2009 03:00
Kvb
Unless they fire the artist in charge of the character art and redo those sprites entirely, I'll stick to the original, thanks.

Everything looks so strangely ass to me. Why the hell is that outlook's beard barely hanging onto his chin? And what the HELL is wrong with Guybrush's hair?
forgotmypen's Avatar - Comment posted on 06/18/2009 03:23
forgotmypen
Don't listen to that guy above me, he's a homosexual, i believe.
illuminatatus's Avatar - Comment posted on 06/18/2009 09:23
illuminatatus
This will rock my world
GunSlap's Avatar - Comment posted on 07/05/2009 14:13
GunSlap
Perhaps I am alone, but I actually enjoyed escape from monkey island quite a bit. The PC version that is.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    more previews


    - The Dtoid Army is 50824 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006