Following the Spike VGA trailer reveal this weekend, Ubisoft has dropped more details on the upcoming Prince of Persia: The Forgotten Sands.
While the title does fit within The Sands of Time trilogy storyline, it doesn't exactly continue it. Instead. The Forgotten Sands takes place between the events of The Sands of Time and The Warrior Within, finding Prince visiting his brother's kingdom. There he finds that the palace is under siege, and makes the decision to use his newly acquired Sands of Time powers to save the kingdom from being annihilated. This decision comes with consequences and, as they say, the sh*t goes down.
Ubisoft is promising "huge-scale multi-enemy combat," along with the expected acrobatics we've seen in the previous title. The game is being powered by Ubisoft's "Anvil" Engine, which was recently seen powering Assassin's Creed II (as well as the original Assassin's Creed and 2008's Prince of Persia, under the name "Scimitar"). The Prince will apparently not only be able to control time, but also the forces of nature, which he'll find "to be a devastating companion to his ability to rewind time."
Prince of Persia: The Forgotten Sands ships next May for PlayStation 3, Xbox 360, PC, PlayStation Portable, Nintendo DS/DSi, and Wii. Not unexpectedly, the DS, Wii, and PSP versions will be different games than those found on PC/PS3/360.
It was a portable title. That's all I remember.
Also, does it bother anyone else when they make these "in between" titles and include new powers? I always feel like it breaks the consistency.
Also, does it bother anyone else when they make these "in between" titles and include new powers? I always feel like it breaks the consistency.
I'm probably in a minority here when I say not in the slightest. They could make the Prince a female and write in a story about his/her donkey fucking escapades for all I care. The only thing that matters is making a good game, improving the mechanics from previous iterations. All a story does is add a bit of [usually bland] spice. Continuity of story between titles must surely be the least important thing about games.
Maybe it's because I care so much about plot. I mean I like a good game too but if the plot is ridiculous I think it can hurt the game.
I guess I feel like by promoting Sands as a trilogy they imply an emphasis on plot so I get critical.
These guys
http://www.online-literature.com/forums/
and this lot
http://www.theauteurs.com/
should be able to point you in the right directions. If you exhaust all the good stuff and still think that videogame plots are in any way important or interesting then thats cool.[or you could just totally ignore me :)]
Good to see PC listed, some sites weren't sure when it was announced.
Corollary: Movies based on successful video game franchises typically suck.
What I am trying to say here is that I have my concerns about both.
Does tend to suck...
But I do have high hopes because I am a fan of the Sands of Time trilogy.