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Preview: X-Men Origins: Wolverine photo

I don't really like licensed games at all. Not just because they're nearly always awful, but I have a mental hang-up where I find it difficult to enjoy a videogame when it's not truly original. With this in mind, I was naturally not expecting very much when evil publisher Activision had me visit San Francisco to play X-Men Origins: Wolverine.

However, I must admit that in this case, my expectations were turned around quite quickly. In fact, I went from not expecting a good game at all, to being prized off the Xbox 360 by Activision because I had made it too far into the game and was playing things I wasn't supposed to. That is quite a turnaround.

So, read on as we discuss why X-Men Origins: Wolverine might really be worth a look.

X-Men Origins: Wolverine (Xbox 360, PlayStation 3, Wii, PlayStation Portable, PlayStation 2, Nintendo DS)
Developer: Raven Software
Publisher: Activision
To be released: May 1, 2009

Did you know what Raven Software was already working on a Wolverine game before they were approached to produce a tie-in with the upcoming Origins movie? The team working on Wolverine are huge fans of the iconic X-Men character, and they had already set out to produce a game that truly captured the feeling of being everyone's favorite adamantium-enhanced mutant.

In this respect, Raven has definitely succeeded. One of the first things players learn to do is the "lunge." This ability does for Wolverine what web-swinging did for the more recent Spider-Man games, in that Raven has latched onto an unmistakable character trait and reproduced it flawlessly in an interactive medium. By simply selecting a target with the L button and lunging with the R button, Logan can cross huge distances, pouncing on his enemies and leaving them grounded to do with as he wishes. 

Once a player has lunged, they will be able to stay on the enemy and slice him up with the X button or leap in the air for a powerful stab move with Y. These moves can be executed flawlessly with good timing, allowing Wolverine to lunge, kick himself off his target and then come down with a heavy stab with a perfectly flowing attack. Lunging is also a great way to cross wide chasms, and there are some terrific action sequences later in the game with Wolverine leaping from boats or trucks, cutting his way through the vehicle's passengers before jumping onto the next one. 

While lunging is the bread and butter, Raven has not skimped on other forms of combat. Logan can also get up and close with a very simple, yet surprisingly deep, combat system. Combos are very easy to perform, with simple presses of the X and Y buttons, but the use of context can make for some very inventive kills. Attacks are based on the positions of Logan and his enemies, and attacking them in different states yields different results. For instance, if an enemy is airborne, Logan will be able to punch them out of the air with Y, while pressing the same button on a grounded enemy simply launches a strong claw attack. 

Wolverine is also able to grab enemies with the B button, and from there can either punch, throw or finish them off. Finishers become very useful for dealing with tougher, more lunge-resistant enemies, and is once again a simple affair. Simply hold down Y and watch Logan's claws slowly extend. Once they extend long enough, they'll flash and you simply press an attack button at the right moment to watch a viciously devastating finishing move. 

Logan will unlock extra moves as he collects experience points from the enemies he fights, and players can also assign skill points to various attributes, as is typical of nearly all action games these days. In addition, Wolverine will be able to find and collect Mutagens throughout the game, which are based somewhat on the Plasmids from BioShock. Assigning a Mutagen to one of three potential slots will imbue Logan with extra powers, such as boosted EXP gain, or stronger attack power when near death.

Rounding out Logan's powers are his feral senses. Activating these with a simple D-pad push highlights the weak spots of enemies and makes visible those things that would otherwise be hidden. Feral senses are also crucial for pointing players in the right direction, as a blue trail always reaches out to the next objective. 

The action in Wolverine is absolutely brutal, and there are so many limbs flying around that you'd think people were being hacked to death by a mutant with big metal claws or something. It's also worth noting that the game rarely slows pace at all, save for a few tedious block puzzles and door-opening sequences. These are thankfully kept to a minimum, however, and the next room full of enemies just waiting to be sliced from throat-to-bollocks in shockingly bloody fashion is always around the next corner. 

Some players may be turned off by the combat, as it can be very hack-n'-slash with very little to break it up. It can also feel quite easy to just leap from foe to foe. Raven has countered this with a few different enemies, such as commando soldiers that can avoid lunge kills, and soldiers that can cloak themselves. Some of these enemies can be quite enjoyable to fight, but the invisible soldiers are particularly infuriating, even with feral sense. 

I got to fight a number of larger enemies and bosses during my play with the game, but I have to confess they were a little disappointing. The battles against the Wendigos and the rock monsters were very repetitive, based around timing a lunge, jumping onto the enemy, and then just hacking away before jumping off. While impressive for the first thirty seconds, the lengthy scraps soon become tedious, which is made worse by the fact that these "boss" battles soon become quasi-regular occurrences. 

Aside from what I played, Raven also showed off a few demonstrations, most notably two superior boss battles. One was against Blob, and it saw Wolverine jumping on his back and riding the corpulent monster through a grocery store. There was also a battle against a Sentinel, which I've been told is not based on the movie at all. The multi-stage boss starts on the ground, with Logan attacking various weak points, and takes to the sky when the Sentinel tries to fly off. Wolverine must then avoid debris as he freefalls through the air, getting close enough to the Sentinel to rip off parts of its armor. This was originally all done in QTE, but Raven used its extra year of development to replace most QTE elements in the game with interactive gameplay. 

Altogether, I found myself taken by surprise with this game. I went in expecting another crappy license, but actually found a shockingly robust action game with plenty of blood, guts and little X-Men facts in loading screens. A very promising game that truly captures how it feels to be Wolverine. Should be a hot one, kids.

 

LAUNCH GALLERY (7 IMAGES)
Photo Photo Photo Photo Photo Photo Photo









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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24 comments | showing # 1 to 24
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DemonPR's Avatar - Comment posted on 04/07/2009 12:08
DemonPR
i have to say, this game has me really excited
OrangeGoblin's Avatar - Comment posted on 04/07/2009 12:13
OrangeGoblin
Sounds about the same quality as Spiderman: Web of Shadows. That is to say, not really very good, slightly repetitive, but puts you in the shoes of a superhero in a way that can only be described as "fun".
sickNasty's Avatar - Comment posted on 04/07/2009 12:14
sickNasty
What does it mean to be prized off the Xbox 360? Is that anything like being pried off?
Josh Tolentino's Avatar - Comment posted on 04/07/2009 12:15
Josh Tolentino
Lunge sounds like Web-strike, which mean's it's like an easy button. Not to say that it isn't going to be amazingly fun (like web-strike), of course.
Jim Sterling's Avatar - Comment posted on 04/07/2009 12:19
Jim Sterling
sickNasty:

"prise or prize
Verb
[prising, prised] or prizing, prized to force open or out by levering [Old French prise a taking]"

In conclusion: Suck it.
sickNasty's Avatar - Comment posted on 04/07/2009 12:25
sickNasty
But.... but........

You have bested me. I have shamed myself and my family's honor.
I must now commit Seppuku


Also, good preview, game looks sweet.
The Gief's Avatar - Comment posted on 04/07/2009 12:46
The Gief
im just worried that itll have the multi platform bug which killed the likes of mercenaries 2 and a number of other games for me. as there seemed to be so much more that could of been done , instead they where just really nice and purdy "last gen" games. i hope this is being devloped completely for the 360/ps3 then the ports for the ps2/wii and whatever else coming in as fodder. i really want this game to be awesome but im worried... please feel like a current gen game!!!! please!!!!!!!!!

plus everyone talks about the gore, i wanna see the gore! and gibblets flying all over the place. GOD!! i love them gibblets!
Chronic Logic's Avatar - Comment posted on 04/07/2009 12:59
Chronic Logic
The repetition and boring enemy sounds like this game might not do so well.

But the boss battles which sounds great, might make up for that.
Samit Sarkar's Avatar - Comment posted on 04/07/2009 13:06
Samit Sarkar
Fuck. Yes.

DO WANT
Demtor's Avatar - Comment posted on 04/07/2009 13:09
Demtor
Whoa whoa whoa... limbs flying off of people?! Here I thought the game was relatively tame in that regard. I can't wait to see it!

Bloody violence and Wolverine should go hand in hand imo. Its why I'm not seeing the movie. PG-13!? Pfft, please. (Not to mention the horrible plot details I've read so for, ugh)
DaedHead8's Avatar - Comment posted on 04/07/2009 13:19
DaedHead8
I agree with Samit. Good preview Jim.
Maurice Tan's Avatar - Comment posted on 04/07/2009 13:20
Maurice Tan
Could be fun, as long as it has as little to do with the movie as possible?
anesthetize1212's Avatar - Comment posted on 04/07/2009 13:31
anesthetize1212
Im curious to know what enemies or other marvel mutants you may run into through out the game...anyone know? Also, does wolverine where that get-up the whole time haha?
Chris Carter's Avatar - Comment posted on 04/07/2009 13:31
Chris Carter
They claim there are no QTEs in this game and all the scripted scenes are actually action....hmmmm...

This could be one of the first "classic" movie based games in a while.
Naim Master's Avatar - Comment posted on 04/07/2009 13:59
Naim Master
@professor pew

Gotta agree , I don't believe I'm saying this , but the less Deadpool there is in there , better ...
kdroid's Avatar - Comment posted on 04/07/2009 14:17
kdroid
Looking forward to kicking some but as the man WOLVERINE good review
comtruise's Avatar - Comment posted on 04/07/2009 14:31
comtruise
I'm still not entirely convinced about it. I've been burned by too many licensed games that squandered their potential (i.e. Bourne Conspiracy, Enter the Matrix, etc.). I'll wait until a few reviews drop in.
PappaDukes's Avatar - Comment posted on 04/07/2009 15:03
PappaDukes
@comtruise - rest assured this game is not exactly a licensed game. It was in development before Fox came to Raven.
hjd uk's Avatar - Comment posted on 04/07/2009 15:16
hjd uk
I see bone-claws! And a sentinel! Err hang on is that General Greivous in pic4 !?

Glad it started as a non-movie game, means im not auto-ignoring it :).
TheCleaningGuy's Avatar - Comment posted on 04/07/2009 17:37
TheCleaningGuy
Hopefully the full game is as good as what you've played.
Looking forward to this one.
Naim Master's Avatar - Comment posted on 04/07/2009 22:41
Naim Master
@hjd uk

OMFG , It's Greivous and Fett bastard son !
Clance's Avatar - Comment posted on 04/08/2009 11:02
Clance
Day one.
FalconReaper's Avatar - Comment posted on 04/10/2009 13:52
FalconReaper
Sounds awesome, but I won't be convinced until I play it for myself
FalconReaper's Avatar - Comment posted on 04/10/2009 13:53
FalconReaper
Sounds awesome, but I won't be convinced until I play it for myself
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