Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Warhammer 40,000: Space Marine

Preview: Warhammer 40,000: Space Marine multiplayer

11:00 AM on 07.20.2011 // Conrad Zimmerman

Last week, I was a press event in Santa Monica to check out Relic Entertainment's new third-person shooter, Warhammer 40,000: Space Marine. I have been a huge fan of the lore of the Warhammer 40,000 setting and even spent a few years painting figurines from the game as a hobby. But while I love the trappings, the miniatures game was always a bit convoluted for my tastes, so I've been looking forward the idea of having direct control over a Space Marine for a long time.

They are exactly what they look like: Hulking masses of carnage. We were to pit them head-to-head, the forces of the Emperor's Imperium against their brothers corrupted by the forces of Chaos. And the result was brutal.

Warhammer 40,000: Space Marine (PC, PlayStation 3, Xbox 360)
Developer: Relic Entertainment
Publisher: THQ
Release date: September 6, 2011

The competitive multiplayer offerings in Space Marine consist of 8 vs. 8 team battles in two modes, a deathmatch game called "Annihilation" and the control point-based "Seize Ground." There isn't really a whole lot that distinguishes them from their counterparts in other multiplayer games in terms of rules, but the game does strike a nice balance in its three classes of Space Marines.

The Tactical class is your all-rounder, proficient but not exceptional at anything. Devastators carry the big guns, your Heavy Bolters and Plasma Cannons, and do so with tremendous effort as they trudge around the battlefield. Assault Marines fly around on jetpacks and swing Chainswords. Yes, that's a combination chainsaw and sword. You can guess what everybody quickly gravitated towards.

The Assault class is stupidly fun. While they have these jetpacks on their backs, they are still covered in bulky armor and drop like a ton of bricks once the brief burst of upward mobility ends. If you're quick, you can even target an enemy on the ground to receive your weight in damage but landing near a target is usually enough as their melee weapons cut through opponents like butter. 

Once we saw the clear preference for getting up close and personal, a few of us got smart and switched to the Devastator class. Their Plasma Cannons fire a ball of energy that explodes on impact for a ton of damage. Using one player as a lure, oncoming melee fighters would be pelted with plasma, often resulting in multiple kills of overeager Marines. It all worked so well until the enemy got a sniper on the field, who would later be flanked by Tactical units.

The balance is there and it's fun. The feeling of weight does wear thin after a bit however, and I was constantly trudging back to the battlefield to get back in the action. In Seize Ground games, you can choose to spawn at a control point held by your team. But doing that adds a significant delay added to your respawn time almost making it pointless unless you absolutely need to make it to the entire opposite end of the map to hold the point you're spawning at.

The three maps we were shown were interesting and more vertical than I would have expected considering how slowly everyone moves. It makes the Assault class all the more appealing and all the stages had plenty of available space for them to rocket off into the air. A ruined bridge stage was particularly neat, with some great choke points at the center and a set of sub-surface paths. They're perfect for 16-player matches with a fair bit of ground to cover without becoming too expansive but, again, the speed of the characters does make finding that action something of a chore on occasion.

We were also given the opportunity to tool around with the Customizer which allows you to create the Space Marine you've always wanted. Speaking as a fan of the models, it's a loving nod to the hobbyists who have kept this franchise alive for 25 years. More than thirty chapters of Space Marines are represented as base color sets but you're free to make your unique Marine by swapping out helmets, chests and individual arms and legs. Each component can be painted individually from an impressive range of official colors from Games Workshop's Citadel line of paints and battle details can be switched on or off, allowing you to look like a battle-worn soldier or the crisp, clean fist of the Emperor.

The Customizer also allows you to create custom loadouts. Each class has its own selection of weapons they can wield, along with a range of class and weapon-specific perks. There is plenty of variety among the perks, of which you can select two. Weapons and perks are unlocked through an experience progression system with over forty levels.

I was thoroughly impressed with the customization options. Failing to provide enough choice for fans of 40k would have been met with torches and pitchforks, most likely. But Relic has hit the mark wonderfully here and making a Space Marine with the Customizer brings a little touch of the creativity inherent in the title's forebears.

I had a lot of fun playing Space Marine in multiplayer. The battles are intense and the three classes provide for heated and strategic conflicts which should make for a solid addition to the title when it releases this coming September.

Photo Gallery: (8 images)
Click to zoom - browse by swipe, or use arrow keys

Conrad Zimmerman, Moustache
 Follow Blog + disclosure ConradZimmerman Tips
An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Warhammer 40,000: Space Marine

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Dtoid-Retro-Advent-Calendar (unofficial), Dec. 2nd

Some more of not much tbh.

On The Fence

Five wrestling games in which kayfabe is REAL

Persona Still Reigns Perfection

Cblogs of 11/30/2015 + Saudi Arabian Ban Hammer

Eleven indie games that will CHANGE YOUR LIFE in 2016

Should 'Mercy Spoilers' be a thing?

Thankful It's Over: Assassin's Creed 2

 Add your impressions

Status updates from C-bloggers

LinkSlayer64 avatarLinkSlayer64
EdgyDude smiles upon thee, Thou hast backed the new Indie, Indivisble. (They're 98 percent there!)
StriderHoang avatarStriderHoang
Project M isn't dead. It only truly dies when you let it die in your heart. Remember MvC2?
Project M is gone. One less Smash game to suck at!
Torchman avatarTorchman
RIP Project M.
JayfromtheSun avatarJayfromtheSun
Have a [url=]Harvest Moon 64 Review [/url].
Parismio avatarParismio
I thought it my PS Plus would end at November 30th, but it turns out it ends at the last day of December... Well alright then.
Alright guys, check this out; I'm going to write a paragraph, double space it, enlarge the font, then put a cover letter page over it and hand it in to the professor. What do you guys think?! I am best riter. #iwantareallife
TheCrazyEven avatarTheCrazyEven
Valve has lost almost all my respect: [youtube][/youtube]
KnickKnackMyWack avatarKnickKnackMyWack
I wish more cartoony games would come out. Nintendo makes plenty but there should be more high quality games with whimsy. Where's Jak IV? A proper Crash? Anything that doesn't just involve mashing one button? Realism is fine, but there's a LOT already.
Mike Wallace avatarMike Wallace
Okay, that's Fallout: New Vegas done. Can't wait for the next one to come out.
techsupport avatartechsupport
I'm new to Ultra Street Fighter IV and I suck and I still dig it a lot
Pixie The Fairy avatarPixie The Fairy
R steepled her fingers and smiled as she looked over at S and Z. "We have stopped two shipments of breasts from making it to America as well as Europe, meaning those will be added to our boob coffer. In time, all the breasts shall be mi... I mean, ours.."
siddartha85 avatarsiddartha85
I finally backed Indivisible. After hearing about Red from Transistor, I played the demo again. That platforming is solid and I'm used to the combat now.
GoofierBrute avatarGoofierBrute
Man, I completely forgot how awesome Pokemon Black and White's soundtrack is. The Vs. Trainers theme is probably one of the best I ever heard, if not the best in the entire series: [youtube][/youtube]
EdgyDude avatarEdgyDude
Indivisible's campaign is over $1.4 million! just a little more!
Dum, dum, dum! Another blog bites the dust! And another done, and another done! Another blog bites the dust! #RIPtumblrbecausefuckit
Jed Whitaker avatarJed Whitaker
Ugh, I've been sick for what feels like 3 weeks. If I die I leave all my games casket because they're mine. Stay away! *hiss, hiss*
TysonOfTime avatarTysonOfTime
Apparently the upcoming Tri-Force heroes update makes the local-play only items possible to get for everyone. That's pretty great!
FlanxLycanth avatarFlanxLycanth
What youtubers y'all watch? I need more.
RadicalYoseph avatarRadicalYoseph
Playing For Glory earlier today, some guy beat me and changed his name to "ifukdu_up". I won next round and he changed it to "ILETUWIN". I then 2-0ed the little sucker, and he left the lobby. I took great pride from this incident.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -