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Preview: Warhammer 40,000: Dawn of War II photo

If the emergence of Command and Conquer: Red Alert 3, the coming of Halo Wars and awesome authority of Starcraft 2 have anything to say, it's that the real-time strategy as a genre is very relevant to today’s gamer. So when I had the opportunity to check out Relic Entertainment’s and THQ’s upcoming RTS, Warhammer 40,000: Dawn of War II, I was pretty interested to see what they have to make it special.

Nevermind that I have the RTS skills of discombobulated panda, it was interesting to see what they’ve put forth. Even with this jumping off point, by sitting down with principal designer, Jonny Ebbert, I learned that this game is designed for people just like me. Story missions are a little shorter, the action is a little more intense and exciting, and everything is designed to be a bit more casual friendly.

Of course, it took me a while to figure out that left click is to select, right click is to move. Oops.

Hit the jump for my impressions.

Once we got going on the single player mode, things picked up. Dawn of War II (like its prequel) has an interesting method -- instead of controlling individual units or working on building resources, you control squads of brutish Space Marines from the Warhammer 40,000 universe (dudes that look like resplendent polychromatic version of our Gears of War pals).

Each squad has a leader who cannot be killed, but will be revived by the other units when downed. Interestingly, you’ll only be controlling four squads at most, each performing a slightly different function and practice. Each is led by said squad leaders and commanders, who are generally badass and can do hella cool stuff, like run up to Orks and hack them up with chainsaw blades.

Each of those commanders each have their own plot elements too, so if you are one of those guys who like to have a story arc about your macho manly men, there you go.

One of the primary gameplay elements that is new to Dawn of War II is the cover system. While I’d like to say that’s like Gears of War, it's a bit different. Instead of just dropping into some tactically advantageous spot, you move your dudes to a more tactically advantageous spot with better defense.

There are cover spots throughout each map, and the option to leave a squad behind a wall shooting orks (your squads can take pretty good care of themselves) while you deal with another squad is pretty nice.

For fans of traditional RTS, this next part might irritate you -- there is no resource management in Dawn of War II's single player. When you start out with your squad, generally it’s not going to increase by much, and there’s not much you can do about it.

However, Relic has placed some RPG-elements in the game, so as you use your Space Marines, they will gain more and better skills. Healing, stat boosting, special attacks and more are all things you’ll learn as characters level up. Some people will hate it, but for those who are not fans of micro-management, this might make Dawn of War II interesting.

As for multiplayer, there are two options I checked out, both of which use Games for Windows LIVE (this also means Dawn of War II comes with 48 Achievements right off the bat!). One mode was the pretty cool co-op mode, which basically splits up the four controllable units between two users who work through the story mode together.

I was told that for many players, this is basically the only way to play through the game at the hardest difficulty setting. While only controlling two squads seems a little lackluster for an RTS, the game was designed for this sort of play, so there was never a time where I wasn't doing something. Besides, killing a boss Ork with another person was pretty fun, I must say.



The control in Player vs. Player's point mode was a lot more hectic in pacing of the single player. With five maps (two to be released as free downloadable content), there’s a lot more going on, and having the options to play as the Space Marines (manly dudes), the Orks (green nasty dudes), the Eldar (sexy dudes and ladies), and the Tyranids (James Cameron's Alien-esqu monstrosities) freshens things up after the strictly-Space Marine single player mode.

I’ve got to say, the Eldar blasting lightning and the Tyranid with the Smoker-like tongue-move (think Left 4 Dead) was pretty cool. Each race plays very different, so choosing the right squad commander class is very important.

However, when your squads get killed, it takes an eternity for them to be re-spawned at the building point. Resources -- which you get in multiplayer with controls points and are used to pay for more units -- are also pretty scarce, so you really don’t want you squads to die. Ultimately, a good thing for anybody interested is to try the open beta and see the multiplayer yourself.



As far as graphics are concerned, this game is designed to run on rigs that Relic equates to a "three year-old machine". From far off, this game looks pretty great, with lots of color and fluidity. I only saw two environments, a desert and a jungle, but both looked very bright. Up close, the units reminded me a bit of the blocky characteristics of World of Warcraft, but considering all that is going on in Dawn of War II, and its unique style, I’m not necessarily going to hold that against Relic right now.

In the end, we’ll have to wait and see when Dawn of War II is released for PC on February 19.

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22 comments | showing # 1 to 22
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The GHost's Avatar - Comment posted on 02/05/2009 19:22
The GHost
Relic is a solid company and this looks like another solid game. It's been a while since I've played an RTS and this sounds unlike most of them that I've played up until this point, so that's a big plus.

Nice preview Mr. Perlee! :D
Gyrael's Avatar - Comment posted on 02/05/2009 19:37
Gyrael
I downloaded the demo for this, since it was supposed to be different. I like it quite.
I DRINK OTHER PEOPLES VOMIT's Avatar - Comment posted on 02/05/2009 19:43
I DRINK OTHER PEOPLES VOMIT
Nice right up. Like mmos I haven't found an Rts game that I have really enjoyed yet, I think the no resources thing might let me give this game a chance.
RWarrior1CO's Avatar - Comment posted on 02/05/2009 19:44
RWarrior1CO
I'm not sure I like the new direction for this game. Yeah, it's more appropriate for the different sides to be slugging it out on the battlefield than for them to be popping up structures everywhere, but somehow it all feels wrong.

Maybe it's the fact that Space Marines get spawned in measly 3-man units, or maybe it's the fact that if your army gets wiped out, it could be a good few minutes before you can cough up something to resist your opposition, and by that time they've taken over half the map. The action also feels more like a minor skirmish than the all-out carnage of the first DoW.

Graphics are highly detailed, but disappointing at the same time. If you're expecting a big upgrade from the last game, it's not happening. Sorry.

Cover's a nice improvement, as are all the various new upgrades, but I'm just not sure I'm sold on this game yet.

One last note: Why is this game Windows Live-enabled? It doesn't look like it's coming out for the 360, so it seems a little pointless, but what do I know.
Camui's Avatar - Comment posted on 02/05/2009 19:49
Camui
I stopped reading this preview after the second reference to Gears of War. This is warhammer people, this concept and designs has been around alot longer than GoW.

Also at first I was disappointed at the lack of building structures and alot of micromanagement the first game had, but I understand what they are going for. They are really trying to get this as close to the real tabletop miniatures game that this title came from. Basically making the player rely on having the right squads counter the other units and using the landscape to your advantage is very interesting over the zerg-tactics most other rts games have today.
Camui's Avatar - Comment posted on 02/05/2009 19:53
Camui
Also, the reason space marines spawn so few units cause it keeps to the Warhammer 40k lore. Space marines are very few in numbers but they are basically genetically enhanced super suit trained squads that can be killer if used correctly.
Tull's Avatar - Comment posted on 02/05/2009 23:06
Tull
If Space Marines spawn very slow then Eldar units re-spawning should take twice as long if they follow 40k lore.
yaesir's Avatar - Comment posted on 02/05/2009 23:28
yaesir
I don't like it, will stick with DoW1.
Stratus's Avatar - Comment posted on 02/05/2009 23:47
Stratus
Meh, I just can't give this game the buy tag. I've been playing the Beta and enjoying myself, but from the last interview I read, the Beta is pretty much all we are getting.

Heres what you get in retail:
2 New Multiplayer maps.
Story Mode
Army Painter(no custom emblems though :\)

Thats it. No Map Maker will be available so don't expect user maps to be here anytime soon. No mod tools are coming anytime soon either. And Relic already mentioned that they will only be doing 1 race per expansion so heres hoping they don't pick chaos next(Hurray Space Marines with spikes and a bad attitude!)

I just don't see longevity that I want when I buy an RTS here.
Nixium's Avatar - Comment posted on 02/06/2009 00:14
Nixium
I still really want this game. I loved the first and I actually enjoy the stripped down mechanics. It makes for, in my mind, a far more savage and tactical game where you have to manage your squads much more effectively and work with your team mates to win the game.
Knivy's Avatar - Comment posted on 02/06/2009 00:37
Knivy
I honestly preferred soulstorm, II just couldn't get along with the "building things from just one location" part, I miss my basic worker unit and I don't like "heroes" ending up just as builders of tunnels, turrets, etc. with more than normal hp.
nebones's Avatar - Comment posted on 02/06/2009 00:57
nebones
I wish my computer could run this :[
Shin Ra's Avatar - Comment posted on 02/06/2009 02:19
Shin Ra
looks like "Ben PerLee" has never heard of Warhammer 40k since your comparing it to GoW an WoW =_= you should wikipedia it dude since most games of late derive from Warhammer products.
Silverhertz's Avatar - Comment posted on 02/06/2009 02:51
Silverhertz
I was a bit confused about the no bases thing to begin with when I played the beta round my friends, but I will reserve my full judgement fully for single player. I do miss the base building, even though playing the original at times id be annoyed with having to build everything whilst trying to cope on the front lines too. I wish theyd just cut down a bit on the bases, not got rid of them entirely. Multiplayer games seem like theyre going to be a lot quicker in this one. Single-player and co-op will definetly be where I spend most of my time with this one, at least until an expansion with Chaos comes out :)
Demtor's Avatar - Comment posted on 02/06/2009 07:36
Demtor
"..our Gears of War pals" Wait, what?

"I’d like to say that’s like Gears of War" What? Why?

WTF does GoW have to do with any RTS? Because Cliffy B ripped off the space marine look that Games Workshop originated eons ago? I don't mean to pile on the hate here, but fuck Gears of War! Okay so the co-op was fun at times and the brown graphics were very shiny. Overall though I think that game is WAY over-rated and really has shit to do with Warhammer 40,000, let alone an RTS.

Was Mirror's Edge ever compared to Super Mario Bros? I mean... there is jumping. Thats the same thing right?
BigPopaGamer's Avatar - Comment posted on 02/06/2009 08:17
BigPopaGamer
I've only been playing this game for 2 days, but so far I am really enjoying myself. Yes, it is different than most RTS's but that doesn't make it bad. We, as gamers, are always complaining about how developers never try anything new. Well Relic is trying something new, so give it a chance.

But then I really enjoyed World in Conflict.
Mr Gilder's Avatar - Comment posted on 02/06/2009 08:38
Mr Gilder
I bought a new graphics card for this (my computer is ancient and decrepit, and wouldn't run the demo). I am super excited. I play Eldar tabletop, so I'm really jazzed to see the way their commander units work, and what kind of abilities they have. I felt like the Eldar in the first DoW didn't properly convey the "jack of all trades" feel that I love so much about their army. Also . . . hell yes Tyranids. Finally.
WordTipping's Avatar - Comment posted on 02/06/2009 09:38
WordTipping
So far I am not sure that I like the multi-player. The cover and suppression mechanics are nice nice additions to the game. But, I don't like the glacial and claustrophobic feel the game's multi-player has. It seems to take forever to build up even a modest amount of resources and every unit seems to cost about the same. As the mentioned in the article it can take you several minutes to gather enough resources to spawn one squad.

Even squad management is difficult. For all the focus on the squad, you still can't change squad weapons on the fly and you can't send your squads back to base for another squad type. You can't even kill a squad manually. The only way to kill a squad is to send them to their deaths. That is a bad thing to do since you loose all the experience they have gained. This seems really strange since you can alter your heroes equipment on the fly.

This is a pain because the game has a lot of hard counters and a cramped resource cap. You can't keep even one of each squad type. Your generally maxed out around 5-7 squads. So if you pick the wrong squad type and your opponent has your hard counter, your just screwed.

Since squads and resources are so valuable, everyone retreats as soon as things go poorly. Since to loose a full squad is a disaster. On a control point map it seems to be almost a death blow.
Monco Vega's Avatar - Comment posted on 02/07/2009 02:32
Monco Vega
@Nefas
Yeah but since they are going for the feel of the tabletop game, you shouldn't be able to "just" kill your own units and build another one. In 40K you have set amount of points to buy units, and yes losing a squad in a battle can change the whole tide of things. That's the way it goes on the tabletop.
Drach's Avatar - Comment posted on 02/09/2009 05:47
Drach
Does anyone know if the full game will have a higher population cap? Or if this can be adjusted? It doesn't seem like I can summon enough troops...
Blackhat's Avatar - Comment posted on 02/10/2009 11:28
Blackhat
I actually am enjoying the demo for the multiplayer. I always sucked at resource-intensive base-building RTS', and have managed to survive much better in this game.

That said, the unit AI is pretty awful at times. Having a Dreadnought stand in melee range spinning in a circle is funny at first. Next fourty times are less funny.
ChaosTeaCup's Avatar - Comment posted on 02/12/2009 06:35
ChaosTeaCup
I loved the first DOW, and all its expansions, but as soon as I found out that this game had dispensed of the resource gathering for the SP campaign, my heart sank. I like micro management, and I've always become frustrated with games that give you limited armoury. Not that I'm bad at them, I'm a long time player of RTS, but the limits kind of restrain your inventiveness. Though I suppose the limits do force you to be inventive in different ways.
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