I played it on PS3 too, with the move. It was cool as fuck.
But I'd rather have Endwar 2. I fucking LOVED Endwar despite it's simplicity. Why can't we have more games with persisten online wars which last like 2 months +.
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Preview: Wargame: European Escalation
R.U.S.E. was a pretty fun game to play on the PC, but it felt a bit like Eugen Systems had to hold back on depth to also make it work on the console version. For Wargame: European Escalation, the developers have seemed to go all out on creating an incredibly realistic, deep, but still fun real-time strategy game that uses an updated version of their IRISZOOM engine used in R.U.S.E.
Wargame: European Escalation (PC) Wargame is a title about war, set in Europe during an alternate Cold War 1975-1985 era where things escalate. The new version of IRISZOOM features better forests, a much larger draw distance, the ability to zoom in to a unit and see every little detail on a T-72 tank, and it looks like you'll want to see it on as large a display as possible. Just like in R.U.S.E. you can seamlessly zoom out from the closest zoom level to a strategic map view. Being at the closest -- or closer -- levels of zoom doesn't mean you can't have battlefield control though. Simply move your mouse over the unit you want to focus on in the distance, scroll the mousewheel up, and snap the camera to that unit. The game looks really impressive, what with the scale of the maps you play on and the amount of detail that's there, although RTS veterans will probably stick with switching from the strategic view to a moderately zoomed out level that lets you easily order units around.
Realism plays a large part in Wargame: European Escalation. Not only because it features a ton of military vehicles and aircraft modeled after their real-world counterparts, but also with respect to the gameplay. Infantry can enter houses, buildings in towns can be destroyed, and because there is no fog of war, all unit intel has to come from line-of-sight. Enemy units can be spotted at range which shows a silhouette of their unit moving around, but you'll have to get closer to identify them fully. That is, unless you can make out the exact vehicle just by the silhouette -- something that can be pretty hard given the amount of units in the game. Tanks can be positioned in forests or hedgerows where they receive bonuses and stay hidden until spotted -- usually too late to escape the ambush. Traveling through a forest might cause tracked vehicles to de-track, however, and it costs more fuel to drive through. Using the terrain to your advantage can make all the difference if you take line-of-sight into account, but the enemy will do the same. Hedgerows act as "curtains" to make sure you can't simply see everything on a map with flat terrain. When used properly, a group of tanks in a forest can be hard to get rid of, even if you know they are there. Luckily, forests can be set on fire -- which then spreads depending on weather conditions -- with a flamethrower tank or a volley of missiles from a group of MLRS units. The resulting fire will then potentially spread, depending on the situation. Using the latter option, you'll have a pretty wide target radius for the MLRS missiles to land in, but if the targeted area is within your own units' line-of-sight, this radius becomes a lot smaller. You might still not make a lot of direct hits with your missiles, but that isn't a huge problem since the enemy units will panic and route because of the sheer force of your barrage. Likewise, you can use scouts to spot enemy units that are just out of range for your tanks to be effective, which increases their hit percentage.
This system of routing works through morale that decreases if nearby units get destroyed, or if a unit comes under sustained heavy fire. If you hit a BMP-2 personnel carrier with a Leopard tank, for instance, it will get stunned as the crew has to recover from the shell's impact, and will probably route shortly afterwards. Should you make a critical hit on an enemy tank, you can even temporarily disable one of its tech components -- such as a firing computer. Soviet tanks are not very heavy on tech so you might disable a component in a few more advanced models, but making a critical hit on the more advanced NATO tanks can disable them for quite a while. Every unit has its own fuel and ammo, which need to be resupplied by supply trucks or special Chinooks that share their limited supply with units inside its radius -- with more expensive units eating up supply faster -- or at a Forward Operating Base that has more supply.
In the campaign, you'll have maps divided into regions and something there will be a central location that acts as a victory condition. You start out with a set amount of resources and buy a starting team before the mission begins. Because there are around 320 units in the game, you'd be forgiven for thinking that selecting the right units might take you quite a while. It's not too hard though, as everything is categorized by unit type and every unit has a lot of variations. A Leopard tank can have around 5-6 types of models to choose from, and every model can be upgraded in veterancy to make it more effective. This costs a lot of money, so you have to choose wisely and decide whether you want a cheap-yet-large army that you need to swarm with, a small-but-powerful and high-tech army, or a balanced mix. The sheer amount of detail that goes into Wargame: European Escalation is impressive and so are the graphics that make you feel just like you did when you saw World in Conflict for the first time. Even more impressive is how accessible all the information is. All data for hit percentages, effective distance, fuel, ammo, line-of-sight, etc., is displayed in such a way that anyone can understand it after a short tutorial. I liked R.U.S.E. well enough, even though the "Ruse" system itself wasn't that much fun to use in the campaign, so the major shift to accessible realism in Wargame: European Escalation that turns it into a pure PC RTS left me quite impressed. Definitely one of the RTS games to look for this year. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)This looks, well, just plain awesome. Cold war gone hot with sharp graphics a bit of realism? Sign me up. This looks, well, just plain awesome. Cold War gone hot with sharp graphics a bit of realism? Sign me up. I really enjoyed RUSE. I played mostly online multiplayer and found the actual RUSE system to be really a lot of fun in there, created some really interesting conflicts.
I played it on PS3 too, with the move. It was cool as fuck. But I'd rather have Endwar 2. I fucking LOVED Endwar despite it's simplicity. Why can't we have more games with persisten online wars which last like 2 months +. 2:00 PM on 03.01.2012 Review: Wargame: European EscalationGrowing up during the dawn of PC strategy games, playing everything from Dune II and Command & Conquer to Panzer General, took its toll on my teenage years. History classes only became worth paying attention to when it co...
9:00 PM on 02.24.2012 Five ways to suck at Wargame: European EscalationWargame: European Escalation was released for PC yesterday. After failing at a certain mission and losing momentum, leading to a 1.5-hour mission, I realized there are a couple of ways to play this game if you've played many ...
9:00 AM on 02.18.2012 Get your final Wargame screens before the Cold War startsEugen System's latest RTS, Wargame European Escalation, is but a week away. In an effort to tantalize your eyeballs, they've released a final batch of screenshots. Despite the silly name I'm quite interested, I never gave ...
10:30 AM on 01.13.2012 Wargame: European Escalation trailer shows off NATO powerMLRS alert! A new trailer for Wargame: European Escalation, comprised of in-game footage, gives you a look at some of the more iconic NATO units from the 1975-1985 Cold War era. I came away impressed when I saw it in action ...
8:00 AM on 10.28.2011 Europe escalates in these new Wargame screenshotsEugen System's upcoming title European Escalation will see you travel around mediterranean Europe to protect the monetary union, hunting down tax evaders, bringing to justice corrupt government officials who provide false num...
2:30 PM on 10.07.2011 A look at Wargame: European Escalation's multiplayerIn August, Maurice Tan gave us pretty extensive preview on Wargame: European Escalation. Much in the same vein as Eugen System's R.U.S.E. that came before it, Wargame is a deep real-time strategy game with a focus on epic war...
| timeline following: |
| 2:45 PM on 02.27.2013 Wargame European Escalation is now available on Linux |

Modern-day military simulation Wargame: European Escalation is now out for Linux users. If you own it on Mac or PC, you already own it on Linux thanks to Steam. Along with the strategy game being released on Linux, there is a...more
| 2:00 PM on 03.01.2012 Review: Wargame: European Escalation |

Growing up during the dawn of PC strategy games, playing everything from Dune II and Command & Conquer to Panzer General, took its toll on my teenage years. History classes only became worth paying attention to when it co...more
| 9:00 PM on 02.24.2012 Five ways to suck at Wargame: European Escalation |

Wargame: European Escalation was released for PC yesterday. After failing at a certain mission and losing momentum, leading to a 1.5-hour mission, I realized there are a couple of ways to play this game if you've played many ...more
| 10:30 AM on 01.13.2012 Wargame: European Escalation trailer shows off NATO power |

MLRS alert! A new trailer for Wargame: European Escalation, comprised of in-game footage, gives you a look at some of the more iconic NATO units from the 1975-1985 Cold War era. I came away impressed when I saw it in action ...more
| 8:00 AM on 10.28.2011 Europe escalates in these new Wargame screenshots |

Eugen System's upcoming title European Escalation will see you travel around mediterranean Europe to protect the monetary union, hunting down tax evaders, bringing to justice corrupt government officials who provide false num...more
| 2:30 PM on 10.07.2011 A look at Wargame: European Escalation's multiplayer |

In August, Maurice Tan gave us pretty extensive preview on Wargame: European Escalation. Much in the same vein as Eugen System's R.U.S.E. that came before it, Wargame is a deep real-time strategy game with a focus on epic war...more
| 3:30 PM on 07.21.2011 Act of War and R.U.S.E. dev shows screenshots of new game |

Eugen Systems, creators of the Act of War series and last year's R.U.S.E., are working on the unfortunately titled Wargame: European Escalation. It's a game about a war set in Europe where things are escalating, you see? Set ...more
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The beautifully animated, low-fi, post-apocalyptic action strategy game C-Wars has less than a week to go in its Kickstarter campaign, and sadly, it's not looking good for the game's potential to hit the Wii U or th...more
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