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Preview: Wanted: Weapons of Fate photo

Last summer, I saw Wanted in theaters. I thought it was an above-average balls-to-the-wall action flick with some fantastic special effects sequences and ridiculous gunfights -- in fact, I like to call the film “gun porn.”

I also thought it could make a fantastic videogame, and was curious as to why there wasn’t a licensed adaptation with the film’s theatrical release.

But of course, one was in the works -- Wanted: Weapons of Fate is being developed by the Barcelona arm of GRIN, the Swedish studio behind Bionic Commando Rearmed and Bionic Commando. I got my hands on the third-person shooter at a preview event in Manhattan yesterday, and it’s looking pretty badass. Hit the jump to read about how I stepped into Wesley Gibson’s shoes and started f*cking sh*t up.

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Wanted: Weapons of Fate is all about cover. It’s very similar to Gears of War in that respect -- you’ll die quickly if you’re out in the open. But Pete Wanat, executive producer at Universal Interactive, explained that, while he loves Gears and its cover mechanic, he thought it could be improved upon for Wanted. Since Wanted is all about fast-paced action sequences, and the developers wanted to bring that mentality to the videogame, they’ve implemented what they call “quick cover” in Weapons of Fate.

While cover is generally seen as a defensive mechanic, the idea of quick cover is that it’s offensive. So in Wanted, you’ll press X (on the PS3) to duck behind an object, and from there, you can blindly fire ahead or pop up to shoot at your enemies. It’s easy to move from cover to cover -- just press a direction and then press X -- and if you want to move out of cover, press a direction and triangle. There’s also a solid close-quarters combat engine, and you can put your knife to enemies’ throats to use them as a human shield (after which you, er, discard them with a slash).

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The best way to use cover to your advantage (aside from the obvious) is to flank an enemy. In some areas, you’ll be behind cover with a guy ahead -- perhaps with a shield, making him hard to hit -- and there’ll be cover on your side, too. So if you fire at him, he’ll return fire in your general direction. Then, you can edge up towards him using the cover on the side -- he’ll be completely unaware that you’ve moved -- and you’ll have a clear shot at his side. Nifty, eh?

Another advantage of cover comes in the form of Wesley’s special ability, Curving Bullets. When you’re behind cover, hold R1, and the real-time bullet-curving overlay will appear. You have full 360-degree control over the arc of your bullet; when the arc and your target are white, it means that you have a clear shot (otherwise, they’ll be red). Similar to V.A.T.S. in Fallout 3, you’ll occasionally get a slow-motion “kill shot,” where the camera will follow the bullet into your target.

3

That’s not all Wesley can do, though. At all times, you’ll have two Assassin Time bullet meters available -- getting kills will fill them up, and when they’re ready to go, you can enter into Assassin Time (think bullet time in Max Payne) and take out a number of enemies. The idea behind the gimmick here is that Wesley can control his body’s adrenaline; Assassin Time is a manifestation of an adrenaline boost. Assassin Time also has another sweet bonus. Remember the parts of the movie where gifted opponents could make their bullets collide in mid-air? You can do that in the game, too -- just fire up Assassin Time, and any bullets coming at you will be highlighted so you can neutralize them.

What’s really cool about Weapons of Fate is the involvement of the people behind the film and the comic. J.G. Jones, who did the art for the original Wanted comic, created special artwork exclusively for the game, and it’s available as unlockable content. In addition, the developers were on-set during production of the film, looking at dailies, so they could color-match the game to the film -- and it shows; the game has a distinct Bekmambetov-style look to it. As a note, the 360 was the lead development platform, but the PS3 version looks fine, and it has Trophies.

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The game takes place just hours after the end of the film. You play as Wesley and his father, Cross, continuing Wesley’s journey to find out who he is by, among other things, hunting down the French faction of The Fraternity. Pete estimated that the game would take about 10-12 hours to complete, but as I mentioned before, there are plenty of unlockable goodies. Pete also explained that the developers made a conscious decision not to include a multiplayer component -- they didn’t want to add a half-assed, tacked-on “bullet point for the back of the box,” and I respect that.

Wanted: Weapons of Fate, developed by GRIN and published by Warner Bros. Interactive Entertainment, will be in stores on March 24th for PS3, 360, and PC.








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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28 comments | showing # 1 to 28
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elsteveo's Avatar - Comment posted on 01/23/2009 20:18
elsteveo
Any movie where Morgan Freeman says "Kill this mother fucker" in is a win in my book.
Sam Spectre's Avatar - Comment posted on 01/23/2009 20:34
Sam Spectre
I'll be interested to see the finished product, but I don't have high hopes. It might be worth a rent though.
Samit Sarkar's Avatar - Comment posted on 01/23/2009 20:43
Samit Sarkar
@elsteveo: Actually, I think he says a whole bunch of stuff, followed by, "Then shoot this motherfucker..." :)
TheCleaningGuy's Avatar - Comment posted on 01/23/2009 20:44
TheCleaningGuy
I loved the movie, and the gameplay I've seen combined with my blind faith in GRiN (and Pete Wanat) are encouraging me to pick this up.
ZeroTolo's Avatar - Comment posted on 01/23/2009 21:11
ZeroTolo
Sounds pretty sweet so far. Any idea if there are plans for a demo at all?
Drach's Avatar - Comment posted on 01/23/2009 21:20
Drach
yeah, that's the reason we didn't get a game so quick, there's a comic license to consider.
Samit Sarkar's Avatar - Comment posted on 01/23/2009 21:21
Samit Sarkar
@ZeroTolo: No word yet.
akathatoneguy's Avatar - Comment posted on 01/23/2009 21:28
akathatoneguy
@ Drach-

Too bad they never really considered it, even in the making of the movie. They managed to take Wesley and Co. and pussify them. In the comic, it's all about him becoming a supervillain who does whatever he wants. In the movie, it's some nonsense about a righteous group of assassins out to make the world a better place by killing people according to a sewing machine's whims.

LAME.

The action parts were good though and some of the scenes were really close to the comic. But what made the comic great was that these guys were bad motherfuckers! The movie kind of ruined that.

/rant
Drach's Avatar - Comment posted on 01/23/2009 22:14
Drach
yeah, Unfortunately, this is what happens with stories in Hollywood... Sucks. Typically altering the story and whatnot to make everyone think it's a nice story.. What bullshit.
Qraze's Avatar - Comment posted on 01/23/2009 23:44
Qraze
dammit Samit, how do you get all the good jobs at dtoid? you travel, play un-released games and write a few blogs. you blowing mr.destructoid? just kidding. the game looks alright.
Micorku's Avatar - Comment posted on 01/23/2009 23:46
Micorku
Honestly, I like the movie more, primarily because I slightly cared about what happened to Wesley in the movie. Somewhere around the halfway point in the comic I just didn't care anymore. There didn't seem to be any point in the story, it was just evil characters being evil for the sake of being evil.

Plus, Fox's final scene in the movie is amazing.
Krow-Kupo's Avatar - Comment posted on 01/23/2009 23:57
Krow-Kupo
Here's hoping that this is more faithful to the Comic.
Krow-Kupo's Avatar - Comment posted on 01/24/2009 00:00
Krow-Kupo
Nevermind. I'll read the fucking article next time.
Trev's Avatar - Comment posted on 01/24/2009 01:04
Trev
I am honestly shocked. Grin is a pretty good developer, and they've managed to make a decent sounding action game out of the terrible movie adaptation of a bad comic book about some douche turning into Eminem. They're determined not to squirt out a cash in game; I remain skeptical, but it isn't a total write off now.
-PL-'s Avatar - Comment posted on 01/24/2009 02:00
-PL-
I enjoyed Wanted, but I also watch movies to be entertained and not to have my thoughts provoked or my heartstrings pulled. I also didn't know it was a comic book beforehand. The More You Know™
ajaxender's Avatar - Comment posted on 01/24/2009 02:49
ajaxender
I loved the movie first time i saw it. It was like 'heres a director who knows hes working with utter shit, so hes not gonna try and make it actually good and just make it over the top awesome"; just the way i like it.

This game sounds interesting. Its a concept that probably should make a decent game, so heres hoping they havent screwed up too bad.
ZeroTolo's Avatar - Comment posted on 01/24/2009 04:02
ZeroTolo
The biggest problem with the whole "should have been more like the comic" argument is that there is no movie company in the world that would have put out a movie based solely on Wanted's source material. There's too much senseless violence and racism. I'm sure that they wanted (no pun intended) to remain true to it, but there's just too much there that someone could take offense to.
otogi guy's Avatar - Comment posted on 01/24/2009 06:25
otogi guy
@ akathatoneguy
the movie did not ever try to say a sewing machine is there to make the world a better place. the explanation only mentioned the threads of fate were to create a balance.

theres nothing bad about Hollywood's translation of the comic.
sparkthatbled's Avatar - Comment posted on 01/24/2009 08:17
sparkthatbled
The sewing machine can apparently predict the future, and the assassins go out and kill based on it's predictions. It's ridiculous, but compared to the monster made out of human crap and a retarded superhero clone in the comic series...
Samit Sarkar's Avatar - Comment posted on 01/24/2009 10:33
Samit Sarkar
@everyone: According to Pete Wanat, the original script for the movie was even more tame than the final cut -- the director, Timur Bekmambetov, ordered a more edgy rewrite.
Corak's Avatar - Comment posted on 01/24/2009 10:50
Corak
I enjoyed the movie, not great, but not bad. As much as I adore Morgan Freeman he seemed out of place in this movie, especially towards the end. He played the classic "older mentor/boss" great but that mother fucker line was just so out of no where based on his character up to that point. Maybe it was more for effect when you found out what he was doing but it felt weird. /rant

The game sounds decent. I'll wait till I see more or it to make a final decision, but right now it seems like a rental or wait till the price drops purchase.
InfraredChimera's Avatar - Comment posted on 01/24/2009 11:11
InfraredChimera
Sure the movie took some liberties but I didn't mind at all. Hell I can't wait to play this game and Pete Wanat did (I thought) a good job with Scarface.
B-Radicate's Avatar - Comment posted on 01/24/2009 14:24
B-Radicate
I really liked this movie and can't wait to pick it up on Blu Ray.

The game looks like a decent enough shooter to warrant a rental. Good stuff.
otogi guy's Avatar - Comment posted on 01/24/2009 17:25
otogi guy
@ sparkthatbled

but the message from the threads was never fully realized. that is the problem with movie-goers today. they feel a how/when/where explanation has to exist at all times, rather than speculation. i mean, for all we know the message was just put together by a bunch of crazies saying "OH! This is a message from god! We must kill!" and they occasionally kill a rapist to justify the whole thing.
The Unforgivable's Avatar - Comment posted on 01/24/2009 22:53
The Unforgivable
Movie sucked. if you read the comic book. They should stick to the Comic Book storyline. I would love to kill Superhero as Wesley Gibson in the video game. and the sex and the violens!
Hoss's Avatar - Comment posted on 01/26/2009 16:36
Hoss
this may sounds crazy... but i hope the game is good... comic and movie aside.
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