A day after the VGAs, in a darkened bar in Hollywood, Naughty Dog and Sony showed off an exclusive gameplay demo of highly anticipated Uncharted 3: Drake’s Deception to a select group of videogame press.
Destructoid was lucky enough to be a part of this group.
Before I get to what we saw, a little disclaimer: I love the Uncharted series. In my mind, Uncharted 2: Among Thieves is a perfectly constructed game, with some of the best pacing and set pieces I have ever seen in a videogame.
So, when I found out I would be seeing actual gameplay from Uncharted 3 I almost lost my mind.
And then when I finally saw the footage I actually did lose my mind.
Hit the jump for our very early preview of Uncharted 3: Drake’s Deception.

Before the demo began, Game Director Justin Richmond and Creative Director Amy Hennig gave us a presentation of statistics of the Uncharted series (game sales, critical reception, etc.). From here they segued into talking about why we were all there: Uncharted 3: Drake’s Deception.
The game -- set to release November 1, 2011 (a.k.a. The Greatest Day EVER!) -- will focus on Nathan Drake’s relationship with his friend (and fan favorite) Sully as they go on a world-spanning adventure to locate a mysterious lost city. This city -- the obsession of both Lawrence of Arabia and Nathan’s own distant family member Sir Francis Drake -- is referred to by many as Atlantis of the Sands (or The City of Brass) and will be the end goal of Nathan Drake and Sully.

And this was an important talking point from Naughty Dog. They wanted everyone to know that this city was an end goal, just as the snowy peaks were in Uncharted 2 -- meaning the entire game was not going to take place in just the desert.
After saying this, the crowd laughed. We knew this would most likely be true, but it was nice to hear Nathan Drake’s Uncharted 3 adventure would be just as globe-trotting as it was in the wonderfully varied Uncharted 2.
And with this, the gameplay demo began.
Unfortunately, we didn’t get a playable hands-on with the game (at least, not yet), but everything we saw was completely in-game.

The demo takes place in a dilapidated chateau in the forests of France. Nathan and Sully are searching for clues to find the City of Brass and run into a group of goons working for a mysterious villain -- a villain Naughty Dog says “manipulates through fear” and is “unlike anyone Drake has ever encountered before.” Intriguing!
When the demo began, a smile formed on my excited face. Everything looked just like Uncharted 2, which could not have made me happier.
Before starting, Naughty Dog gave us a quick breakdown of some of the new features added to the single-player campaign. Aside from everything looking and feeling even better than previous games, small details have been added to Uncharted 3 to make the presentation and gameplay feel even tighter.
For one, in Uncharted 3, Drake can now perform context-sensitive stealth kills with the press of a button. At the very start of the demo, this was shown off when Drake snuck up behind a guard one floor above him. As he got close, the triangle button popped on the screen. After pushing it, Drake jumped down one level directly on top of the guard, knocking him out instantly.
The stealth kill is a small addition, but really helps the gameplay flow perfectly from one section to the next.
After knocking out the goon, Drake and Sully both perform some classic Uncharted moves all over the chateau. They climb rafters; they shimmy along small ledges. And as you would figure, this all plays and animates beautifully.
But then the real fun begins.

At one point, the guards spot Drake and Sully and start screaming various things at each other. One guard runs in with a torch and sets a curtain on fire. Immediately, the fire starts spreading up the wall. It is important to mention that the fire is happening in-game (it’s not a cutscene) and it looks absolutely incredible.
Panic sets in, so the goal of the rest of the demo is to get Drake and Sully out of the quickly burning chateau alive!
You can only imagine how cool all of this is.

After the demo I asked one of the Art Directors on the game if the fire spreads when Drake enters triggered points in the level, or if it just spreads naturally -- meaning: if Drake doesn’t move he will eventually just die as the fire reaches him.
Unsurprisingly, the fire is triggered by points in the level, but this is in no way a negative. And this is what makes Uncharted stand out as a series in my mind.
In most games, levels with fire are already completely on-fire as you enter them (think Strago’s house in Final Fantasy VI). In Uncharted 3, the chateau environment is huge, and the fire literally starts as a tiny blaze from a torch.
The action in the burning chateau is so fast-paced -- and Drake and Sully are doing so much -- that you don’t even notice that the fire is spreading and constantly filling the level. It all happens so seamlessly that you really feel as if the building is burning naturally. It is pretty ingenious.

The rest of the demo showed off classic stuff that makes Uncharted so great: Drake and Sully navigating ridiculous environmental obstacles while fighting guards at the same time. And I am not kidding when I say ridiculous. There is not a moment to breathe in this entire sequence!
At one point Drake is running along and the entire floor collapses under him. While sliding down the floor, he has to proceed to shoot guards while also making sure to jump at just the right moment to avoid an instant fiery death.
At another point Drake is hanging on the side of a wall while fire starts to surround him. He must jump from hanging point to hanging point as the camera swoops underneath him. Suddenly, the ceiling starts collapsing and Drake is forced to also dodge the falling debris. The entire demo is filled with many brilliant heart-stopping moments like this.
But my favorite parts of the demo -- in addition to the dozens of “HOLY SH*T THAT WAS COOL!” moments -- were the small details and creative interactions with Sully.

For example, Naughty Dog added some small, but highly effective details to Drake’s in-game character.
Naughty Dog calls them “environmental touch points” and “additional contextual animation” So fancy!
Basically what this means is Drake’s in-game character reacts to things around him in very realistic ways. When he runs through a small hallway, he may reach his hand out to touch the wall. When he turns a corner, he may lean a little or grab a nearby object for balance.
Most impressive to me was the way he reacted to the fire. If Drake ran to close to flames, he would hold out his hands just like a person would to shield himself from the heat. In addition, he would sometimes cough when running next to a patch of smoke.
Keep in mind that this all happens in-game and looks incredible! When you run through the level you may not notice these subtle details, but, once you do, you will be blown away by how amazing it makes the game look and feel. Kudos to Naughty Dog for really pushing the limits of how in-game character models move and react in videogames.
The other thing that impressed me was Drake and Sully’s interaction throughout the level.
In line with Uncharted 2, Drake and Sully offer witty banter as they are traversing the level. Drake was the only character playable (more on that in a minute), but Sully follows close behind, offering assistance when needed.
But things got really cool really quick.

At one point Drake’s foot got stuck in a stairway. Since everything in the demo happened in-game (there were few non-playable cutscenes), enemies still continue to attack Drake, even when his leg is stuck.
During this sequence players have to shoot the approaching enemies without being able to run around. Once Sully frees your leg things go back to normal.
Minutes later, Sully is climbing along a wall when it collapses, leaving him hanging on for dear life. Not only does Drake have to quickly reach him before he falls, he has to do so while fighting off approaching guards.
I know, I know -- a lot of this sounds like an escort mission, which, in most games, is super annoying. But it NEVER once feels that way. If anything, the interaction between Drake and Sully is perfectly smooth and brilliantly executed. It actually felt like a dance at times, as both characters were jumping and swinging around this crazy burning chateau, performing seamless acrobatic moves together. It was all rather stunning.
No word on whether the entire game will include Sully by your side, but Naughty Dog did emphasize the story focuses heavily on their relationship. Something tells me Sully is going to be in the game a lot.

Which leads me to speculate: Does this “jump forward in multiplayer” Naughty Dog has been repeatedly saying have anything to do with a possible co-op mode? I don’t know the answer -- and Naughty Dog would not say anything -- but I think co-op could happen.
How do I feel about this if true? Well, I am a single-player guy, and Uncharted 2 worked so well because of its strong single-player mission, so ... I would rather play alone in the main adventure.
But Naughty Dog is a group of geniuses, and I trust they will do what is best for the game. If co-op does exist, maybe it will be a secondary mode or side-story. I would completely support that.
But, again, this is all speculation and may not be true in the slightest.
What’s most important, though, is we were unbelievably impressed from what we got to see in the burning chateau gameplay demo. Uncharted 3 looks great, it runs smooth, and it feels exactly like an Uncharted game should feel: exciting, breathtaking, and super slick.
Uncharted 3: Drake’s Deception is my #1 most anticipated game of 2011, and, after seeing this demo, the excruciating wait just got that much more torturous.

***BONUS***
Oh look, here is some direct-feed video of a piece of the demo! This is only a very small percentage of what we got to see -- the rest of the sequence is much more mind-blowing -- but there is still some cool stuff in here. Enjoy!
Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team
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Nah, unfortunately few last chapters were paced badly. But yeah, most of the game is perfectly paced. And definitely closest to perfect in gaming yet
Still, some "off" pacing and frustrating enemies, make not a great game bad. It was still one of, if not the best singler player game I've played.
i'm creaming my pants for UC3 already.
Go take a long walk off a short cliff.
go play some multiplayer story-lacking game, if you want something "less scripted"
Also, all the effort to humanize Drake is utterly pointless when he's so blatantly a psychopath. Just saying is all.
For like, a Hardcore mode or something. Spend to long popping shots at newb A.I.? GO DIE IN A FIRE....LITERALLY!
You're such a turd burglar.
I would disagree with this for the one stupid reason that I can't help but upset the game's pacing because I'm always prancing about looking for treasure. I can see it now: the fire is collapsing the building support around me, there are six armed men firing at me from the other side of the room, and I'm running around in circles in the corner looking for anything shiny. Always happens.
Go fuck youself Soffik!!
Ahh....that feels better.
It's gonna be a tough call between this, Skyrim, Mass Effect 3, Arkham City and The Last Guardian for game of the year it seems.
Wait, wait, sorry my Xbox brethren, I didn't really mean it, that comment was directed only at sofik88. It's just something I've been wanting to do.
What I love is the interaction between the two, the way they yell "this way!" and "son of a bitch!" through the course of the level. It really adds to the sense of immersion. Also, this looks a LOT better being played by someone who knows how to play it.
But that's exactly what I think Uncharted needs. I could imagine the game being even more bad ass if you could do such things in a Splitscreen environment. Of course Splitscreen is probably too much to ask but Online Co-Op would be fantastic and add that final Multiplayer friendly element alot of PS3 games are missing ie. More Co-Op/Splitscreen as apposed to single screen online sessions, which I've always felt XBox has trounced the PS3 at.
Even a game like Gears Of War which has pretty lackluster characters/plot is made 10 times more fun because I can literally play the game through with a friend on the Campaign in both a Splitscreen and Online capacity.
AHAHAHAHAHAHHAHAH!!!
That's what I like to see!
just imagine if EVERYONE does it!
@garethxxgod - not to be all fanboy arguing and shit, but I would imagine when Sony publishers are looking at split screen they're like:-
"But All PS3's can be connected to the PSN for online play right out of the box for free, I mean so we'll just use that for co-op rather than gimp the visuals to put split screen in"
While MS publishers are like:-
"we want co-op but only a portion of Xboxes are actually online so it's either split screen or nothing for those silver members, we've got to include it for those guys"
i know it's a flawed argument, because people actually like couch co-op and split screen, but still i wouldn't be surprised if that's taken into account.
Personally i couldn't give much less of a fuck about split screen. When my buddies come over we tend to chat, eat, drink, smoke, maybe play a little rockband or take turns playing something online, very rarely do we play split screen.
But that's just me.
http://www.youtube.com/watch?v=LnjSWPxJxNs
seriously why is sofik88 still on here?
@sofik88
at no point in that video did i see anything like youre describing
I guess, but the point here is that gamers want OPTIONS. My brother is the one that owns the PS3 that I play on. Not putting Splitscreen in the game does take away an option of being able to enjoy the game with him.
Instead it makes Sony look alot greedier when their answer is "just buy another PS3 and the game". When you provide options it makes your game look like it's the place to be and in turn encourages people to pick it up. It's probably why multiplayer wise Xbox is the place to be, because it provides...you know..OPTIONS so that as many people can enjoy the games as possible. I'm sure you'll say "BUT I HAVE TO PAY TO PLAY ONLINE!" and that's fine I understand that, but when the company's bottom line is to get as many people enjoying a multiplayer game in as many different ways possible versus a company that has free online but makes you buy another system and an additional game just to play TWO PLAYERS I have to kind of question the direction the company is taking when it comes to providing the best online experience possible.
Midnightowl-maybe then sofik would leave. Never to return. My 1 wish:)
I've asked myself that everytime he posts.
Just sayin'.
Do you have a link stating that Sony ordered their developers not to produce 60fps games? If not, then I'm going to assume you're lying. From what I understand, Insomniac Games did their own research and came to the conclusion that trying to achieve 60fps could actually be a detriment.
"In Insomniac's own research, one of the conclusions reached was that a solid, sustained frame-rate was important: more important than 60FPS. "Frame-rate should be as consistent as possible and should never interfere with the game," Mike Acton says. "A solid frame-rate is still a sign of professional, well-made product. When there is a trade-off for frame-rate, it needs to be clearly worth it... it must introduce clear improvements on what the player sees, and never used as an excuse to not optimise the game or art.""
http://www.eurogamer.net/articles/insomniac-60fps-no-more
Did everyone miss that ScrappyDoo stopped by?
Not sure why, but I always picture a sad clown typing at the keyboard...
Game is looking sweet. I had a few issues with the first 2 Uncharted games, but they were such incredible experiences overall. Can't wait for this one.
Not too interested in the co-op possibility myself, but could be some good clean fun.
Anyway, I'm glad 2011 is going to be such a busy year. It will keep me distracted while I wait for this game. If these guys manage to top themselves again with this game I'll lose my mind.