Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Preview: Uncharted 2 multiplayer

11:00 AM on 04.27.2009 // Conrad Zimmerman

I was a bit late to the party when it came to Uncharted: Drake's Fortune, having only played it in the last couple of months. It's clear to me why the game is so beloved among PlayStation 3 owners, as the high-octane action never stops once it gets going, and the title is easily one of my favorites for the console.

When I went to Los Angeles last week to attend Sony's Gamers Day, I was aware that Uncharted 2: Among Thieves was to be a major part of the festivities. But that was about the extent of my knowledge. Imagine my surprise when Naughty Dog confirmed the game's rumored multiplayer content, and announced that we would be able to play a considerable chunk of it over the next few hours.

How does it all shake down? I suppose you're going to have to click the link below to find out.

Uncharted 2 Multiplayer

I'm going to start by pre-empting what some of you may be thinking, in the hopes that the brief moment where the page loads (but hasn't jumped down to the comments yet) will allow me the chance to save you the effort of making unnecessary and obvious comments.

No, Uncharted is not a game that needs to have a multiplayer component by any stretch of the imagination. Yes, I think it's pretty damn stupid that so many developers have watered down what could be a compelling single-player experience, because they feel that games which lack multiplayer gameplay will not be as successful in the marketplace. No, I haven't watched the new G.I. Joe animated series yet, but I totally swear I'll get to it later this week.

Have I covered everything? Great. Let's move on.

Uncharted 2 Multiplayer

Multiplayer in Uncharted 2 is represented by two different, yet equally important, modes: The competitive games where players mercilessly slay one another, and the cooperative component which gives players the chance to work together. Yes, I just summed up practically every AAA action game with online play released in the last few years.

So what's to set Uncharted 2 apart from the competition? Let's take a look at the co-op play first. Rather than shoehorn multiple players into an experience intended to be played alone, Naughty Dog has opted to create a series of levels which are unique to online play. Three people can play together, taking control of Drake, Sully (yep, he's back) and the new femme fatale, Chloe.

In the level on display at Gamer's Day, the trio were making their way through a war-torn city, chaos surrounding them. Teamwork is required at various points in levels, with multiple people necessary to perform tasks such as upending a bookshelf to use as a ladder. But the real advantage to working together is simply in keeping yourself alive. 

Uncharted 2 Multiplayer

Players can revive fallen partners, as is seen in many other games. Thank God for that, too, as the combat feels particularly brutal in this mode. Swarms of enemies attacking from fire escapes, from within buildings and taking cover behind wrecked buildings frequently make short work of players. Having a third person around to revive the other two almost feels like a necessity instead of a feature.

The co-op feels tight and fast-paced and, most importantly, is quite fun to play. The separation of these missions from the main game may be smart from a logistical standpoint. I do wish that they had either gone all or nothing in giving players the opportunity to play through the main story with a buddy or two. They run the risk of giving the impression that the mode was tacked on, a concern which will probably only be assuaged with the knowledge of exactly how much cooperative content will ship with the game. For the time being, however, I'm very positive about the experience.

Uncharted 2 Multiplayer

Two competitive modes were on hand for demonstration as well -- Team Deathmatch and Uncharted 2's version of Capture the Flag, "Plunder."

Team Deathmatch is a ton of fun. Teams are separated into "Heroes" and "Villains," and the two levels on display featured truly excellent design. In the ten-player sessions which went on during the demonstration, it was rare to have a moment in which you were not constantly in a heated firefight. Cover is plentiful, and jumping into and out of it feels very fluid and exciting.

Weapon variety, ranging from pistols to an absolutely devastating minigun, is excellent. The new mechanic for thrown weapons -- grenades essentially travel directly to the point your aiming reticule is looking at, with the push of a button -- makes them very effective and easy to use. If you need to get a little up close and personal, melee bashing is also an option. These strikes are powerful, but they're not one-hit kills unless you manage to sneak up behind a foe, resulting in a highly satisfying neck snapping animation.

Uncharted 2 Multiplayer

"Plunder" pits two opposing forces in a mission to acquire valuable treasures. A massive idol spawns on the map, and players race to bring it back to their respective home base. Collecting the idol really slows a players movement, and prevents any sort of evasive dodge maneuvers, leaving them in a vulnerable position. In addition, since you're carrying this huge treasure, your pistol is the only choice if you have to fight back against those who would steal your prize. And the position of the idol is always apparent on the game's mini-map, so stealth is not really an option.

At any time, the idol can be thrown in the same way as a grenade to free a player up in the event that they come under heavy fire. Lone wolf players will have a hell of a time staying alive, even with this feature; teamwork is very important. There are some excellent strategic possibilities in the gameplay, be it as simple as protecting a player who attempts to carry the idol the entire way, or as complex as a relay system between multiple players tossing the idol back home.

"Plunder" is clearly my favorite of the two modes, as having that physical item as an objective point really focuses all of the action in a tight area, and cranks the energy level of games up to eleven. The restrictions forced on the player by having to carry the heavy object is a great balance, and reinforces the need for players to work together toward the common goal, unlike many other forms of the CTF game.

Uncharted 2 Multiplayer

So, as I said before, there's really no reason that Uncharted 2 needed a multiplayer component. In a way, Naughty Dog is taking a chance here by trying to appeal to that market. What they have shown so far demonstrates that they certainly have the potential to create a quality product, whether it be for one player at a time or many.

There is nothing that is staggeringly original about what has been shown, but they have managed to translate the action and excitement of Uncharted to a multiplayer experience. Both co-op and competitive games are exceedingly fun to play; that's a good thing. What remains to be seen is how much of a good thing they can deliver when the time comes for Uncharted 2 to release. So long as they don't skimp on providing a lot of entertaining levels and scenarios, while continuing to provide a single-player game which meets the standards of the first title, I see nothing to complain about so far.

With the beta coming soon, players will get their chance to judge for themselves; I highly recommend that you check it out if you can get in. I have a feeling that a lot of gamers are going to be pleasantly surprised by the result.

Photo Gallery: (13 images)
Click to zoom - browse by swipe, or use arrow keys

Conrad Zimmerman, Moustache
 Follow Blog + disclosure ConradZimmerman Tips
An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

SeymourDuncan17 avatarSeymourDuncan17
Protag shipping is best shipping. [img][/img]
El Dango avatarEl Dango
My dreams are really weird and scary, so I hope it's okay if I let them be dreams.
Fenriff avatarFenriff
Finally played the last two Shantae games. Risky's Revenge wasn't bad, but Pirate's Curse was damn good.
Flegma avatarFlegma
Memo to self: spend your time cleaning before wasting ten or so hours on a cblog you'll end up just scrapping because you're incompetent and incapable of writing on the subject.
Is there an occupation out there for people who want to give up and not worry about shit for a while until they can recompose themselves before going back into society?
Parismio avatarParismio
That test was pretty raw. Some decisions cut deep, some I didnt care for at all. But im satisified with the end result.
Lawman avatarLawman
Torchman avatarTorchman
MeanderBot avatarMeanderBot
People are having serious anthropological discussions about video games and here I am reminding people that they have one more day to get a dumb card I painted:
Sr Churros avatarSr Churros
I just finished this thing here: I'm mostly happy with my results, altough it lacks some stuff like Skyward Sword or Sonic & Knuckles [img][/img]
techsupport avatartechsupport
While I am glad I only paid $15 for it, I bought J-STARS VS+ for one specific reason: to drink some beer and kick ass as Yusuke and Hiei. And in that regard, it delivers. Beer not included.
OverlordZetta avatarOverlordZetta
We can be so weird sometimes. You can easily move on from some of the stuff you might want to remember forever, but then sometimes you just can't let go of trivial things. What's up with that?
ScreamAid avatarScreamAid
I'm in the mood for some feel-good music. Hit me with your best feel-good VGM, people! [youtube][/youtube]
Pixie The Fairy avatarPixie The Fairy
My "Thankful it's over" post is done. Editing it tonight, posting tomorrow. Will there be more last-minute entries? Will Pixie be merciful to Twilight Princess? Will Zetta add words to his entry? Why is bear driving? Who run Bartertown? Stay Tuned!
Parismio avatarParismio
Whelp since i got my ass kicked at snowboarding ive been issued a muscle relaxer today and slept the entire day. Time went by so fast. Is- is this what the phantom cigar is like?
FlanxLycanth avatarFlanxLycanth
What the hell is a Shantae?
OrochiLeona avatarOrochiLeona
Ok you Monday morning motherfuckers, 3 favourite fictional universes you'd like to exist in (The initial iteration of the universe had to be in videogame form) Go.
ChrisHannard avatarChrisHannard
Just ran into my first 'suicide mole rat' in Fallout 4. I'm beginning to think this may not be a 100% accurate, meticulously researched recreation of life after the apocalypse.
KnickKnackMyWack avatarKnickKnackMyWack
Well I just played Undertale. It's a really unique game, but the difficulty in the beginning is a tad intense. Got clobbered once they started throwing three monsters at me at a time and lost a lot of progress... where's Toriel when I need her?
FlanxLycanth avatarFlanxLycanth
What should I do guys?
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -