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Preview: Uncharted 2 multiplayer photo

I was a bit late to the party when it came to Uncharted: Drake's Fortune, having only played it in the last couple of months. It's clear to me why the game is so beloved among PlayStation 3 owners, as the high-octane action never stops once it gets going, and the title is easily one of my favorites for the console.

When I went to Los Angeles last week to attend Sony's Gamers Day, I was aware that Uncharted 2: Among Thieves was to be a major part of the festivities. But that was about the extent of my knowledge. Imagine my surprise when Naughty Dog confirmed the game's rumored multiplayer content, and announced that we would be able to play a considerable chunk of it over the next few hours.

How does it all shake down? I suppose you're going to have to click the link below to find out.

Uncharted 2 Multiplayer

I'm going to start by pre-empting what some of you may be thinking, in the hopes that the brief moment where the page loads (but hasn't jumped down to the comments yet) will allow me the chance to save you the effort of making unnecessary and obvious comments.

No, Uncharted is not a game that needs to have a multiplayer component by any stretch of the imagination. Yes, I think it's pretty damn stupid that so many developers have watered down what could be a compelling single-player experience, because they feel that games which lack multiplayer gameplay will not be as successful in the marketplace. No, I haven't watched the new G.I. Joe animated series yet, but I totally swear I'll get to it later this week.

Have I covered everything? Great. Let's move on.

Uncharted 2 Multiplayer

Multiplayer in Uncharted 2 is represented by two different, yet equally important, modes: The competitive games where players mercilessly slay one another, and the cooperative component which gives players the chance to work together. Yes, I just summed up practically every AAA action game with online play released in the last few years.

So what's to set Uncharted 2 apart from the competition? Let's take a look at the co-op play first. Rather than shoehorn multiple players into an experience intended to be played alone, Naughty Dog has opted to create a series of levels which are unique to online play. Three people can play together, taking control of Drake, Sully (yep, he's back) and the new femme fatale, Chloe.

In the level on display at Gamer's Day, the trio were making their way through a war-torn city, chaos surrounding them. Teamwork is required at various points in levels, with multiple people necessary to perform tasks such as upending a bookshelf to use as a ladder. But the real advantage to working together is simply in keeping yourself alive. 

Uncharted 2 Multiplayer

Players can revive fallen partners, as is seen in many other games. Thank God for that, too, as the combat feels particularly brutal in this mode. Swarms of enemies attacking from fire escapes, from within buildings and taking cover behind wrecked buildings frequently make short work of players. Having a third person around to revive the other two almost feels like a necessity instead of a feature.

The co-op feels tight and fast-paced and, most importantly, is quite fun to play. The separation of these missions from the main game may be smart from a logistical standpoint. I do wish that they had either gone all or nothing in giving players the opportunity to play through the main story with a buddy or two. They run the risk of giving the impression that the mode was tacked on, a concern which will probably only be assuaged with the knowledge of exactly how much cooperative content will ship with the game. For the time being, however, I'm very positive about the experience.

Uncharted 2 Multiplayer

Two competitive modes were on hand for demonstration as well -- Team Deathmatch and Uncharted 2's version of Capture the Flag, "Plunder."

Team Deathmatch is a ton of fun. Teams are separated into "Heroes" and "Villains," and the two levels on display featured truly excellent design. In the ten-player sessions which went on during the demonstration, it was rare to have a moment in which you were not constantly in a heated firefight. Cover is plentiful, and jumping into and out of it feels very fluid and exciting.

Weapon variety, ranging from pistols to an absolutely devastating minigun, is excellent. The new mechanic for thrown weapons -- grenades essentially travel directly to the point your aiming reticule is looking at, with the push of a button -- makes them very effective and easy to use. If you need to get a little up close and personal, melee bashing is also an option. These strikes are powerful, but they're not one-hit kills unless you manage to sneak up behind a foe, resulting in a highly satisfying neck snapping animation.

Uncharted 2 Multiplayer

"Plunder" pits two opposing forces in a mission to acquire valuable treasures. A massive idol spawns on the map, and players race to bring it back to their respective home base. Collecting the idol really slows a players movement, and prevents any sort of evasive dodge maneuvers, leaving them in a vulnerable position. In addition, since you're carrying this huge treasure, your pistol is the only choice if you have to fight back against those who would steal your prize. And the position of the idol is always apparent on the game's mini-map, so stealth is not really an option.

At any time, the idol can be thrown in the same way as a grenade to free a player up in the event that they come under heavy fire. Lone wolf players will have a hell of a time staying alive, even with this feature; teamwork is very important. There are some excellent strategic possibilities in the gameplay, be it as simple as protecting a player who attempts to carry the idol the entire way, or as complex as a relay system between multiple players tossing the idol back home.

"Plunder" is clearly my favorite of the two modes, as having that physical item as an objective point really focuses all of the action in a tight area, and cranks the energy level of games up to eleven. The restrictions forced on the player by having to carry the heavy object is a great balance, and reinforces the need for players to work together toward the common goal, unlike many other forms of the CTF game.

Uncharted 2 Multiplayer

So, as I said before, there's really no reason that Uncharted 2 needed a multiplayer component. In a way, Naughty Dog is taking a chance here by trying to appeal to that market. What they have shown so far demonstrates that they certainly have the potential to create a quality product, whether it be for one player at a time or many.

There is nothing that is staggeringly original about what has been shown, but they have managed to translate the action and excitement of Uncharted to a multiplayer experience. Both co-op and competitive games are exceedingly fun to play; that's a good thing. What remains to be seen is how much of a good thing they can deliver when the time comes for Uncharted 2 to release. So long as they don't skimp on providing a lot of entertaining levels and scenarios, while continuing to provide a single-player game which meets the standards of the first title, I see nothing to complain about so far.

With the beta coming soon, players will get their chance to judge for themselves; I highly recommend that you check it out if you can get in. I have a feeling that a lot of gamers are going to be pleasantly surprised by the result.

LAUNCH GALLERY (13 IMAGES)
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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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18 comments | showing # 1 to 18
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Black Nexus's Avatar - Comment posted on 04/27/2009 11:09
Black Nexus
Awesome, I get to be the old wisecracker with the revolver.

Uncharted didn't need multiplayer, but if they can give me an awesome single and multiplayer component, I won't complain.
BlackDove's Avatar - Comment posted on 04/27/2009 11:10
BlackDove
Sup dawg.

Nah... too easy. Anyway, neat presentation, tells me all I need to know.

Finally all the people who bitched about multiplayer not being in the first one can up the shut fuck.
Android8675's Avatar - Comment posted on 04/27/2009 11:13
Android8675
Nice, I've been meaning to pick up the first game for a long time, maybe I'll stick it in my gamefly cube and send back re5 (snore).
SephirothX's Avatar - Comment posted on 04/27/2009 11:15
SephirothX
While Uncharted never needed/needs multiplayer, this is kind of an unexpected welcome. Some of the levels shown above look like they're pulled from levels form the original game too, which is cool.

Perhaps we can get a zombies mode where one team plays as the cursed spaniards and nazi's from the first game.
linuxguy's Avatar - Comment posted on 04/27/2009 11:22
linuxguy
As long as I get the kick ass single player mode I'll be happy.
Justice's Avatar - Comment posted on 04/27/2009 11:53
Justice
The concept of multiplayer Uncharted alone sounds awesome, and this blog just makes it sound even better!
Jack Maverick's Avatar - Comment posted on 04/27/2009 11:57
Jack Maverick
This is actually Naughty Dog's first game to have multiplayer, isn't it? Oh wait, Jak X: Combat Racing did have that but that's completely different from what Uncharted 2 is going to have. But it's Naughty Dog, everything they have done so far has been great, nothing they have introduced has broken them. I think this will end up well.
Balaamsafe's Avatar - Comment posted on 04/27/2009 12:02
Balaamsafe
I welcome multiplayer, especialy co-op. It will definitley lengthen the experience and warrant multiple playthroughs. Not to fussed with the competetive multiplayer but we will see, could be awesome.
Corak's Avatar - Comment posted on 04/27/2009 12:16
Corak
Definatly cool. I agree the game doesn't really need a multiplayer aspect but its addition is most welcome. I just hope the single player experience lives up to the first with this addition.
Naim Master's Avatar - Comment posted on 04/27/2009 12:59
Naim Master
I'm only worried with one thing : most games with separate co-op have short co-op (R2)
Emrah's Avatar - Comment posted on 04/27/2009 13:50
Emrah
As long as they can keep the single player 8-10 hours, they can add any feature.
Chronic Logic's Avatar - Comment posted on 04/27/2009 13:52
Chronic Logic
Deathmatch seems boring, but the co-op sounds pretty interesting. Although the plunder mode keeps things nice and tight.
Okstuke's Avatar - Comment posted on 04/27/2009 14:31
Okstuke
A well-executed 3 player co-op campaign would be a refreshing change of pace. Too many 2 player experiences boil down to simple bidirectiona,l distract-and-flank mechanics...this could really open up the strategic possibilites.
razerangel's Avatar - Comment posted on 04/27/2009 14:37
razerangel
Will be interesting to see how this turns out, I loved the first game. If the multiplayer is as solid as the singleplayer then I won't be complaining. The Co-op and plunder modes definately sound interesting. Hopefully ND will deliver again.
Darren Nakamura's Avatar - Comment posted on 04/27/2009 14:41
Darren Nakamura
So this is what you got to do last week while you were here? I'm jealous.
Samit Sarkar's Avatar - Comment posted on 04/27/2009 15:08
Samit Sarkar
Wow, I was apprehensive when I heard about this, but now I'm excited!
RonBurgandy2010's Avatar - Comment posted on 04/27/2009 15:51
RonBurgandy2010
Well, I just got a shitload of birthday money and I've really been looking forward to inFamous anyway. Guess I'll go pre-order.
Dan CiTi's Avatar - Comment posted on 04/28/2009 02:13
Dan CiTi
A zombie mode would be a pretty cool addition somewhere down the line, but this alone sounds awesome. I love the idea of throwing the idol in Plunder.
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