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Preview: Uncharted 2: Among Thieves photo

“Oh! Is that an ancient Tibetan ritual dagger in your pocket?”
“Well, maybe I’m just happy to see you.”


As I’ve said many times before, Uncharted: Drake’s Fortune was my favorite PlayStation 3 exclusive of 2007. To this date, it’s still one of the best-looking games in console history, but its pulp action storyline, well-drawn characters, and fun platforming/combat gameplay are why I find it so memorable.

So I’ve been looking forward to its sequel, Uncharted 2: Among Thieves, ever since it was announced. Last Friday, I was given a demo of a level from the game at a restaurant in midtown Manhattan. The above lines came from a cutscene at the end of the demo in which Chloe Frazer, a sexy Australian treasure hunter who seems to be our hero’s new squeeze, leaped into Drake’s arms -- so Naughty Dog has certainly brought back the first game’s trademark humor.

But is Uncharted 2 just more of the same gameplay-wise, or does it improve on the original? Hit the jump to read about what I saw.

1

The level that was shown to me by Sam Thompson, a producer at Sony, took place in a war-torn village in Nepal -- the same one we’ve seen in screenshots. Sam told me that Naughty Dog is interested in historical fiction: taking cues from real events or people and then crafting a “what if” tale from those starting points. In the first game, there was the connection to Sir Francis Drake and the fabled treasure of El Dorado. Uncharted 2 is set about two years after the original, and this time around, Nathan Drake is after the lost riches of legendary Italian explorer Marco Polo.

What is actually recorded in history is that Polo left Kublai Khan’s court for home with 14 ships containing over 600 passengers (and a whole lot o’ loot) sometime around the year 1292. But by the time he reached Venice in 1295, all that was left was a single ship with 18 travelers. The story of Uncharted 2 seeks to fill in the gap with a tale about a previously undisclosed journey that Polo supposedly made to Shambhala (aka Shangri-La) to find the Cintamani Stone, a magical jewel that is revered in Buddhist and Hindu traditions. Nate and Chloe aren’t the only ones looking for it, though; a military organization headed by a war criminal is also after the priceless gem.

2

The demo opened up in the aforementioned Nepalese village, which had been blown to bits by the bad guys in their search. The scene was filled with rubble and detritus, which, of course, makes for great cover if you’re trying to take out some military personnel. After a few stealthy takedowns and gunshots, a bus exploded, blocking Drake’s path. Of course, as Sam explained, “The rule of Uncharted is: when in doubt, climb,” so he hopped up and grabbed a signpost. Climbing has been revamped: you don’t have to hit X every time you want to move; instead, you just use the analog stick to reach for new places. Of course, you’ll still need to press X to jump gaps.

Regarding climbing, Sam also noted that Naughty Dog implemented something that they’re calling “traversal gunplay” -- that is, you can fire your weapon from any position, whether you’re behind cover, climbing a wall, or hanging off a streetlight. This doesn’t just apply to you, though; your enemies will also make use of it, so they won’t just be waiting for your bullets while they’re moving around the environment. Here’s where Sam took some time out to assure me that -- contrary to the worries of gamers everywhere -- Naughty Dog didn’t want to force stealth on anyone. You can go in guns a-blazing, but if you want to proceed like a ninja would, the option is available to you (unlike Drake’s Fortune, all the other enemies in an area won’t magically be aware of you once you take one of them down -- unless, of course, they catch you in the act).

3

Speaking of the environment, the next part of the demo showed off a very cool use of it. Sam approached a soldier patrolling a ledge with his back turned while a helicopter buzzed loudly overhead. So instead of taking him out from afar, Sam jumped for the ledge instead; the helicopter drowned out any noise Drake made when he caught the edge of the building. Once the paratrooper came a bit too close to the ledge, Sam grabbed his leg and yanked him off the structure, tossing him to a certain death below. Pretty bad-ass, eh?

Afterwards, Sam crossed a gap on a narrow wooden plank. When I asked if there was Sixaxis control involved, Sam said no (just analog stick balancing) -- they’re still deciding whether they want to integrate it. At this point, it’s not used for throwing grenades, either. Right now, grenade throwing is a “no-look” process: placement depends on where the center of the screen is pointing and how long the button is held.

4

Throwing a grenade is what kicked off an intense firefight, with bullets whizzing by Drake’s ear and chunks of wood and concrete flying everywhere. I noted that in the first game, I used the semi-automatic pistols nearly all the way through, since the recoil on the automatic weapons was too much to bear. Sam assured me that there would be a greater variety of firearms in Uncharted 2, so hopefully I won’t have to stick to the 92FS. During the battle, Sam came pretty close to dying, with the screen going black and white and a heartbeat being audible, and that’s when he told me about the new enemy AI:

So if you notice, enemies no longer kinda sit around and let you just shoot them. They all have new behaviors -- they have line of sight, they know where their friends are, they know when you kill their friends.

Eventually, he was able to recover and finish off some foes, and he went and picked up a riot shield off a downed enemy. There’s a trade-off, though -- Drake was slowed by the heavy hunk of bulletproof metal. At this point, Sam addressed a common complaint about the first game -- namely, that it took too many bullets to bring enemies down: “Enemies in the game are lightly armored, moderately armored, and mostly badass,” so in Uncharted 2, you’ll have a much better idea of the amount of ammo you’ll need for different types of opponents.

5

Just when it looked like Drake had cleared the area, a truck full of reinforcements screeched into the scene -- but thankfully, Chloe showed up and took out the vehicle with an RPG to save Drake’s ass (“an ass worth saving,” as he pointed out). This was followed by the lines I quoted at the start of the preview, and then some sexual innuendo about going to a hotel; it’s obvious that Nate and Chloe have pursuits aside from historical relics.

Sam also gave me some background on Chloe. She’s every bit Drake’s equal -- similar to Elena, she’s no mere damsel in distress -- but “her moral compass is much different than his.” In fact, Chloe is pretty much amoral; she’s willing to do anything and everything to attain her goals, and that gives Drake pause. I’m definitely intrigued by this, since it could provide some very interesting turns in the story.

6

And that’s what’s at the heart of the Uncharted franchise, according to Sam: ultimately, he told me, the driving force is the story. If gamers don’t care about the cast of characters and what’s going on, they’re not going to be compelled to continue. So not only does the presentation have to be cinematic and the gameplay spectacular, the story has to keep gamers enthralled. The first game succeeded because of its “everyman” characters and (mostly) believable situations, and it seems like Uncharted 2: Among Thieves will do that when it releases this fall, exclusively for the PlayStation 3.








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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34 comments | showing # 1 to 34
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Y0j1mb0's Avatar - Comment posted on 02/10/2009 18:43
Y0j1mb0
PS3 fans can talk about Killzone 2 all they want. Yes I'll get K2 but THIS is the game I'm chomping at the bit for.
casualweaponry's Avatar - Comment posted on 02/10/2009 18:45
casualweaponry
I agree with Y0j1mb0. I'll save my monies for this, rather than slug through another brown-gray shooter.

Damn this game looks hot!
whiteskwirl's Avatar - Comment posted on 02/10/2009 18:48
whiteskwirl
Yeah, I'm definitely excited for this game.
linuxguy's Avatar - Comment posted on 02/10/2009 18:50
linuxguy
Y0j1mb0: I feel the same about this and god of war 3 too.
now if they announce a new Jak game I wouldn't be able to control the orgasm
RonBurgandy2010's Avatar - Comment posted on 02/10/2009 18:54
RonBurgandy2010
This is looking awesome already.
CelicaCrazed's Avatar - Comment posted on 02/10/2009 19:11
CelicaCrazed
*sigh* I wish I was that Chloe Frazer, wrapped around Nathan Dra...uh, yeah those graphics are pretty sweet and I can't wait to play it. Am I right, guys!? What!? No I wasn't thinking out loud. You guys are crazy and stop staring at me!!
ChillyBilly's Avatar - Comment posted on 02/10/2009 19:13
ChillyBilly
This game is the only reason I would buy a PS3. And I just might because of it.
Altair78's Avatar - Comment posted on 02/10/2009 19:18
Altair78
Give me this game... NOW!!!!!!
liam2015's Avatar - Comment posted on 02/10/2009 19:22
liam2015
Damn, Chloe is hot and what the fuck happened to Elena.

But this all sounds good so far. I'll be picking this up day 1 no matter what, like I did with the first.
Mushman's Avatar - Comment posted on 02/10/2009 19:22
Mushman
Looks great, still need to buy the first one. I just wish Naughty Dog annouces ANYTHING to do with Jak 4 this year, seeing as I am more interested in that, TBH.

However, this looks like a day one purchase. :)
Robbo the hood's Avatar - Comment posted on 02/10/2009 19:24
Robbo the hood
Mostly believable is right. The whole thing was great until the cursed zombie golems came out of nowhere. I sincerely hope they don't ruin the whole story in the final act that way again.
Naim Master's Avatar - Comment posted on 02/10/2009 19:25
Naim Master
I'll have to diagree with Y0j1mb0,I don't think this or Killzone 2 look nearlt as good as inFamous ...
Chad Concelmo's Avatar - Comment posted on 02/10/2009 19:25
Chad Concelmo
Great, preview! I can't wait for this game! :D
TheCleaningGuy's Avatar - Comment posted on 02/10/2009 19:27
TheCleaningGuy
I love the hell out of Uncharted 1, can't wait for the sequel. Still have my fingers crossed for Elena though.
KrabKlaw's Avatar - Comment posted on 02/10/2009 19:47
KrabKlaw
Damn this game looks good. I really dug the first one and im glad to see naughty dog not just releasing Jak and Daxter anymore.
Samit Sarkar's Avatar - Comment posted on 02/10/2009 19:54
Samit Sarkar
@TheCleaningGuy: I specifically asked about Elena, and they weren't saying anything about any of the characters from the first game yet. Like you, I'm still holding out hope.
etirflita's Avatar - Comment posted on 02/10/2009 20:11
etirflita
I just recently got my platinum trophy from the original game- this is the one game this year that has me drooling for it months in advance
pascuz46's Avatar - Comment posted on 02/10/2009 20:16
pascuz46
This game looks amazing and it will be better than the first, if there is co-op that would be great. This year all the ps3 exclusives look amazing KZ2, Infamous, God of war 3 and Heavy Rain, I want them all! But lets not forget that Insomniac will be coming out with Ratchet and Clank this year, most likely.
The Pat Man's Avatar - Comment posted on 02/10/2009 20:32
The Pat Man
@Samit and TheCleaningGuy

There was a lengthy interview with Evan Wells at Joystiq that was released nearly a week ago. The question about previous characters being brought up in the game was asked. And if memory serves correct, the co-president of Naughty Dog said that characters other than Drake won't be making an appearence. So that means no Sully and Elena. Basically he said throughout the game there will be references to the previous game, such as a hotel called Hotel El Dorado. But other than references, it doesn't look like any of the other characters will be making an appearance. Of course I read this interview a week ago so my memory might be a little fuzzy. So here's the link if anyone is interested or just wants to prove me wrong.

http://www.joystiq.com/2009/02/04/joystiq-interview-talking-uncharted-2-with-naughty-dogs-evan-w/

After reading that interview, I grew skeptical about the game since Sully was a favorite of mine. But after reading this article, my hopes for it came back. And who knows, maybe Mr. Wells was just giving us a crock of crap just to keep things as a surprise.
Samit Sarkar's Avatar - Comment posted on 02/10/2009 21:12
Samit Sarkar
@Cotton McKnight: They're not saying anything about it yet, but I sure hope not. I didn't like that twist.
Samit Sarkar's Avatar - Comment posted on 02/10/2009 21:24
Samit Sarkar
@The Pat Man: I just read through that interview now, and Wells basically used the same wording that Thompson did when he answered my question -- they're not saying anything about the first game's characters right now or yet or at this point, etc. That's not a promise that they will or won't in the future.
FinalFist's Avatar - Comment posted on 02/10/2009 23:24
FinalFist
Only used the semi-automatic pistols???!!!

You must have not played the game through on Crushing mode. I almost never used the shottie before, but I never would have made it through crushing without it. <3<3<3
Samit Sarkar's Avatar - Comment posted on 02/10/2009 23:26
Samit Sarkar
@FinalFist: Nope, just normal or whatever the standard difficulty was. But the problem was that it didn't make a difference. Three shots from the pistol were enough to take down any of the game's enemies, and I never liked having to get close enough to an enemy (especially a shotgun-wielding one) to use the shotgun.
mistic's Avatar - Comment posted on 02/11/2009 00:49
mistic
I loved the first game, so I'm pretty exited about the follow-up
ZekeThePlumber's Avatar - Comment posted on 02/11/2009 01:12
ZekeThePlumber
I want this game so hard! I must have played through the first one about 4 times already. Definitely a day 1 purchase for me.
Emrah's Avatar - Comment posted on 02/11/2009 02:01
Emrah
I hope they re-include sixaxis for balancing, and optional for whiners. I found that really immersive. I am not too keen on the grenade throwing tho, i wouldn't miss it.
iconsam's Avatar - Comment posted on 02/11/2009 04:18
iconsam
Great writeup Samit! I wish they can churn out a Drake game every year. Naughty Dog has a knack of getting you really involved in the drama of the game and this doesn't look like an exception.

Btw, how did the shooting feel? The first Uncharted felt a little like he was firing a pea shooter.
n3a's Avatar - Comment posted on 02/11/2009 05:51
n3a
A well written article! Next to SF4 and Starcraft 2, this game is in my 2009 "top" list. Even if it's only slightly better than the original, it'll be great.
Technophile's Avatar - Comment posted on 02/11/2009 06:41
Technophile
I *just* finished Drake's Fortune two days ago or so. I really enjoyed it and I'm looking forward to this one.
Touch's Avatar - Comment posted on 02/11/2009 08:14
Touch
I've been replaying Unchartered recently, trying to boost my trophies and get over my Fallout 3 withdrawal. It's as fun as i remember it and, as a person with limited recreation time, I seriously appreciate the game's brevity: I started on Sunday evening and I'm already halfway through, after putting in a couple of hours last night and Monday night. I loved the hugeness of Fallout 3, but it's great to occasionally be able to play through a game in a few days, and hook up some trophies in the process.

Anyway, my question, which I'm sure must have been asked many times before, is WHY THE HELL ARE SO MANY VIDEOGAME HEROES CALLED NATHAN???????????

Seriously, I can think of at least 4 male protagonists from games who are called Nathan. WTF is up with that?
mix's Avatar - Comment posted on 02/11/2009 10:10
mix
Totally want this game ever so badly!

I just hope they don't make impossible, ya know, impossible! I'm still trying to fudge my way through HARD for crying out loud, which I do when I am playing this game cause it's SO DAMN HARD, just like my coc.....

I'll stop now.
Clance's Avatar - Comment posted on 02/11/2009 10:16
Clance
Great preview dude!

I'm so hyped for this...

"the helicopter drowned out any noise Drake made"

NATHAN DRAKE IS BACK, BABY!!!!!
Primo's Avatar - Comment posted on 02/11/2009 11:26
Primo
Awesome article dude, I'm very jealous.

I cannot contain my excitement for this game and I'm happy that fellow Dtoiders share my sentiments.
Samit Sarkar's Avatar - Comment posted on 02/12/2009 00:16
Samit Sarkar
@brainderailment: Yep, it sure looked like it -- Sam took out a number of guys with headshots.
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