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Preview: Two Worlds II: Pirates of the Flying Fortress photo

The expansion for Two Worlds II is around the corner, but how does one do a pirate-themed expansion for a pretty large open-world role-playing game? It turns out you do it by adding a lot of new content to play with and play through, a new story, and a laarrrrge update on the tech side.

With a new area added to the existing world, Two Worlds II: Pirates of the Flying Fortress will take you on a side adventure with a pirate theme.

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Two Worlds II: Pirates of the Flying Fortress (PC, Xbox 360, PlayStation 3)
Developer: Reality Pump
Publisher: TopWare Interactive
To be released: September 2011

Pirates of the Flying Fortress is about a group of pirates who have been stranded on a cursed archipelago, trapped for all eternity until someone comes along to resolve the situation.

Reality Pump has been working on a lot of improvements to the engine used in Two Worlds II, and the expansion looks really nice. There's better lighting with real-time refractions and better fluid dynamics for the water (what's a pirate game without water?).

Some gameplay elements that were scrapped or not fully implemented in Two Worlds II were put into this expansion, such as the Oculus, a flying eye. While walking around an area littered with petrified soldiers, you come across a basilisk. Hiding out of the beast's sight, you can use an Oculus to fly around to the basilisk's eyes and subsequently burn them to blind it. After doing so, it becomes safe to attack it as you would ordinarily do.

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New weapons like a crossbow and pirate swords fill up the pirate atmosphere, although it seems to be more of a really large side quest to Two Worlds II than a standalone kind of expansion where you are a pirate yourself.

There is still some trademark ridiculous stuff in here, though, such as an undead bar filled with skeletons, zombies and mummies that has its own quest line. Find an eye for a rotting zombie, and he will give you a leg to trade it at another character. If you complete this quest line, you gain access to a VIP area, which is a smaller version of Mass Effect 2's Afterlife club, but with naked female zombie dancers.

A music minigame from Two Worlds II has been expanded a bit and you can play music to activate certain things. One of them was a Golem that you could wake up, who had tons of armor until you pull four levers in the room.

Besides walking and riding your horse, you can now use a boat as a mode of transport between the islands that make up the archipelago world of PotFF. It's not quite a full-on pirate ship with cannons and a crew of scurvy dogs, but then again, this is not that kind of game. Another key feature of the game: horse armor. Yep.

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During a section in which you are playing through a dream, the camera has a slight fish-eye point of view with a bunch of post-processing effects to make it look more surreal. Small things like this on the graphical side will be all over the place.

Two Worlds II: Pirates of the Flying Fortress will also be the first open-world RPG to feature stereoscopic 3D, which should please the 248.6 people who play games in 3D. The graphical tweaks will also be included in an update to the main game, so if you are more of a ninja fan, you'll still be able to replay the main game with the higher visual fidelity.

It looked like PotFF will do what an expansion is supposed to do -- add new content and some new gameplay elements -- with the added bonus of all the work Reality Pump has put into the engine to make it look really good. I don't know if it's going to win over people who didn't care about Two Worlds II, but for the fans it should be a fun and better-looking expansion.

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo









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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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15 comments | showing # 1 to 15
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TheNephilym's Avatar - Comment posted on 08/20/2011 18:26
TheNephilym
You had me at "laarrrrge update on the tech side." This is a great looking game with tons of cool shit to explore, but man does it need some work on the tech side.
TheNephilym's Avatar - Comment posted on 08/20/2011 18:33
TheNephilym
Okay, after actually reading the preview, I'm disappointed to see no mention of improved combat and control. The basic mechanics in the game were what really made it unpleasant to play. I had a lot of fun just running around and shooting the fuck out of Rhino's and whatnot, but when it came time for an actual sword fight, I just kinda clinched my butt cheeks together until it was over.
Blasto's Avatar - Comment posted on 08/20/2011 18:51
Blasto
Super excited for this. Once, I finally played it (and got past the first few rough hours), I fell in love with 2W2. It's not perfect, but most games I really fall for aren't.

Anyword on pricing, Mr. Pew?
Maurice Tan's Avatar - Comment posted on 08/20/2011 20:14
Maurice Tan
Ehhh, no idea on pricing at the moment. I didn't get a chance to play this and it wasn't very heavy on the combat either. Reality Pump does seem to take criticism to heart though, so perhaps some of the weapons will make the combat better?
flea friend's Avatar - Comment posted on 08/20/2011 20:25
flea friend
I'm looking forward to it, although I don't see how they could possibly put forward a new monster that would pose a substantial threat to a decent mage. A couple points spent in any discipline and you're laying down ways of elemental death strong enough to fell just about every monster in one or two shots.
TheNephilym's Avatar - Comment posted on 08/20/2011 20:31
TheNephilym
"Reality Pump does seem to take criticism to heart though, so perhaps some of the weapons will make the combat better?"

Guess we'll just have to wait and see. I'll be picking this up, either way.
Jajuka's Avatar - Comment posted on 08/20/2011 20:55
Jajuka
I have about 80 hours into TW2. Very fun game. The multiplayer is kind of a letdown though, with only a handful of co-op missions to do and some PVP, where all the Eastern-Europeans will annihilate you with their lvl 150+ MP characters... the new single player missions in this expansion might be fun though.
Abnegation's Avatar - Comment posted on 08/20/2011 22:43
Abnegation
I'm confused. I have the oculus in the vanilla game. In fact, I have dozens of them. Some last really long, some are reusable, some fire magic missiles.

I'd call that fully implemented.
Snaggletooth's Avatar - Comment posted on 08/20/2011 23:20
Snaggletooth
"naked female zombie dancers" FTW!
Garlador's Avatar - Comment posted on 08/21/2011 01:01
Garlador
I loved Two Worlds II. I'm still baffled it's from the same people that made the original. This game is about 500x better than the original was, so I'll definitely be giving this expansion a playthrough.
sofik88's Avatar - Comment posted on 08/21/2011 01:34
sofik88
i definitely will be getting GOTY version that will come with updated TW2 and that expansion on disc - supposedly this package is 60$ on a console. i didn't play TW2 when it came out so it will be the best way to experience it. and what's up with all those swashbuckling games? Pirates are the new Zombies now?
NickCull's Avatar - Comment posted on 08/21/2011 09:15
NickCull
If its $10, I will bite. I loved TWII and would love to continue to the adventures of Captain Evil Voice.
Tiago De Lemos Peixoto's Avatar - Comment posted on 08/21/2011 11:06
Tiago De Lemos Peixoto
Funny enough, I think the game engine was one of the areas where they didn't fuck up. Characters move very jerkily, yes, game has a way of occasionally stuttering, but as far as it looks, the world looks very good.

Also happy for them keeping their slightly offbeat stuff. One of the game's saving graces was the notion that it did not take itself all that seriously.
Elsa's Avatar - Comment posted on 08/21/2011 12:22
Elsa
I'll be buying. It's nice to see a chunky expansion to the original game... and it will be nice to return to the game.
CaptainHowdy's Avatar - Comment posted on 08/21/2011 14:20
CaptainHowdy
Hmmm are they going to package the expansion and the original game together?
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