There are children yet unborn who weep within the bellies of their mothers, knowing they are to be thrust into the same world that gave us Two Worlds. The original RPG from Topware Interactive is so atrocious, so unutterably diabolical that it is believed God will send down his only begotten son once more to be crucified, just as penance for this one game's creation. In other words, Two Worlds f*cking sucked.
You won't believe me when I tell you this... but Two Worlds II is actually playable. I played it at E3 and had to rinse my brain in bleach to comprehend it. Read on for the full preview and be amazed!

Speaking from a purely aesthetic standpoint, the difference between Two Worlds and Two Worlds II is like night and day. A new closer perspective, slicker animations, and generally more polished graphics makes this look like an entirely different game. In fact, if you gave me a demo of Two Worlds II without telling me what it was, I would easily believe that it was a totally new RPG rather than the sequel to one of the worst RPGs ever made.
This difference translates into the gameplay, too. The closer camera lends itself well to a more action-oriented game, as players of the warrior class perform simple combo attacks interspersed with special moves. Special moves are determined by the equipped weapon, and two are slotted to the "B" and "Y" buttons on the 360 controller, while RT deals normal attacks.
Combat is tighter, and has a very nice flow to it. Southpeak informs me that the combat is still being polished, but in this pre-release state it's still looking pretty good. The dreadful animations of the hilarious early trailer are nowhere to be seen. The game looks and runs a lot better now, to the point where it actually looks like a real videogame released in the current generation. What a nice bonus.

There are no predetermined classes, per se, but players can build a character however they want. There is enough customization for you to create battle-ready warriors, powerful mages, or arrow-firing rangers. The magic system is incredibly intriguing, allowing as it does the ability to combine spells of up to three tiers in order to create different effects. For example, you could mix a fireball with a summon monster spell, in order to throw fireballs that summon monsters once they hit something. There are allegedly tons of spells to mix and match in the game, so magic users will have a huge amount of fun playing around with the system to create the ultimate arcane arsenal.
So far, I am impressed by just how far Two Worlds II has come along. It's far too early to say for sure if this game has enough stuff to be a classic, but I've already been able to play it for longer than ten minutes, which is twice as long as I've been able to play the original without being violently sick all over my hands and balls. That is a definite plus for the game.
Overall, it's incredibly encouraging to know that TopWare and Southpeak are more than aware of the original game's flaws. I made no secret of how much I hated the original game in front of the SouthPeak reps and they didn't even try to defend it. This sequel is being developed at the same time for PC and console, meaning there will be no more shoddy port jobs. The combat system has been improved and is continuing to improve, and the graphics aren't half bad either. Overall, there is no doubt that this game is vastly superior to the original. That isn't saying much, but it's a very promising start.
Two Worlds II aims to do for Two Worlds what Red Steel II did for Red Steel. If successful, Two Worlds II could be the most epic turnaround for a franchise in videogame history. I can't wait to find out if they can pull it off.
For all you naysayers or those who just don't believe in JIM. Have a COMMUNITY MEMBER preview of it:
http://www.destructoid.com/two-worlds-ii-will-surprise-you-in-a-good-way-170656.phtml
It must suck to have everyone tell you that the game you spent years working on sucks, but when it's that bad they have to learn.
Pretty serious allegation there. You got evidence to prove I was bought off or are you just talking out of your ass like an ignorant little prick? I do hope it's the former, because I'd hate for one of my readers to be an ignorant little prick.
Don't even joke about that, dude, that's some dark humour. Seriously, a game that caused enough vomit to flood the state of Texas does not deserve to be bought. You'd have a deeper, more epic RPG experience pretending you were a Knight in your back yard with a stick.
Don't even joke about that, dude, that's some dark humour. Seriously, a game that caused enough vomit to flood the state of Texas does not deserve to be bought. You'd have a deeper, more epic RPG experience pretending you were a Knight in your back yard with a stick.
I think he's referring to me, since I am backing your claim of how Two Worlds II actually looks fun and promising. I think he's just ignorant and assumed you were "bought" off as well, but from my experiences after winning the contest to go to PAX East, it was actually a good game, considering I went in with low expectations. Even HAMZA agreed that it's looking pretty good. Alas, you're always going to have the retards who just type the first bullshit that they can think of, since you know, having an objective and non-bias opinion about something is apparently a big no no . . . >_<
This is completely random, but at a glance you avatar looks a lot like Superintendent Chalmers from the Simpsons.
"SKINNNEEEERRRRR"
Even though Red Steel II is a decent game, I still don't like it much because the title alone dredges up bile in my throat by reminding me of the first.
I mean, who the hell decides that the horse should have a say in where I want to go?
And do those skeletons remind anyone else of the movie "Army of Darkness?"
Also, with vomtting, we are talking about Two Worlds, not Marathon Durandal on XBLA. That one LITERALLY causes vomiting.
What kept me going was the AMAZING item system which I freaking LOVED. Being able to combine similar weapons and making uber gear on your own was damn fun. There was also plenty of space to roam and explore with tons of crap to kill. If it wasn't for the fact I could be an archer (not a big magic guy) I would have dropped this game into the toilet and forced it down the drain with my fist. The melee was so horrid it made me want to rip the weapons out of my character's hands while screaming "HERE LET ME HELP YOU WITH THOSE" then castrating him.
Don't get me started on the graphics and (shudder) "voice acting" but honestly I can overlook such frivolous things it was the combat that enraged me most. So if Two Worlds 2 keeps the item system but fixes that dreadful combat I will be buying this.
If it gets 7+ scores, I'm on this like shit on the original.
I'll be waiting for reviews to see if playing the first is needed, but sounds promising :)