Quantcast
Preview: Trying to make sense of Datura - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Datura  



Preview: Trying to make sense of Datura


5:00 PM on 03.15.2012
Preview: Trying to make sense of Datura photo



Datura is one of those games that compels you to share your in-game experience with friends as if you're telling a grand story about some meaningful feat you accomplished. For me personally, it tends to be exploration-centric games like Fallout: New Vegas that evoke such a response.

While Plastic Studios' latest project for PlayStation 3 is no open-world game in that sense, it does allow the player to walk around freely while trying to understand their unsettling surroundings. I suppose you could call this a modern adventure game, or something to that effect.

One thing is for sure: Datura is f*cking weird.

Datura (PlayStation Network)
Developer: Plastic Studios
Publisher: Sony
Release: 2012

The centerpiece of the playable build shown off at the 2012 Game Developers Conference was a gloomy, leaf-filled forest. After a quick interactive scene in which you are strapped into the back of an ambulance and attempt to get your bearings, you are sent to this wooded area for reasons not yet made clear.

It's very possible that Datura will never fully explain itself, because it very much seems to be one of those open-to-interpretation games. I have nothing against them, but if you do, consider this your first and only warning.

The world is presented to you from a first-person perspective, hence my desire to lump this in with adventure games. Datura can be played with a standard gamepad, but its main emphasis is placed on the PlayStation Move. It allows you to more accurately control a floating on-screen hand to interact with objects in the environment, like a notebook fastened to a tree with a pen.

In some ways, using the Move was almost too precise, and in the process of getting used to the control scheme, there were some unintentionally hilarious moments in which my rogue hand went haywire. While this game doesn't beat you over the head with what to do or where to go, there are small prompts to show you how to pull off specific Move actions needed for the given situation. I appreciated that.

It's hard to say what the puzzles in Datura will be like in the full game. The ones presented to me were based more on interaction with something abstract rather than "solving" anything per se, but then again, this was presumably the very beginning and it's entirely possible they'll get increasingly complex.

The stand-out moment involved waking up an out-of-reach pig. There was a pile of potatoes nearby, so I started chucking them in the creature's general direction until one finally connected. This prompted the pig to start walking around the forest, eventually making its way to a tunnel guarded by overgrown roots.

I already knew something wasn't quite right with this animal, but when it cleared the path by nonchalantly walking through these roots, that pretty much confirmed my suspicions. Naturally, I crawled along the now-accessible path and then found myself driving a car.

So, I did what any reasonable person would do and attempted to avoid rubbing up against the guard rails until the aforementioned pig appeared in the middle of the road. Believe me when I say I tried my best to hit it, but somehow, I missed. And that was the end of the demo. I was told that hitting the pig would've flipped my car over. Needless to say, I'm really bummed out now.

Confused by all of this? Join the club. I was able to watch other people play Datura and they encountered different objects in the forest that I had totally overlooked, raising even more questions. I'm eager to play more and hopefully get answers. If you're not completely averse to artsy games, you should be too.

Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo
Preview: Trying to make sense of Datura photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Always bet on Ganondorf photo
Always bet on Ganondorf
8:00 PM on 10.15.2014





timeline following:
Datura



6:00 PM on 04.27.2012
Surreal adventure game Datura comes to PS3 on May 8

You remember hearing about Datura, right? It's that PlayStation 3 adventure game with a floating hand, an assortment of seemingly unconnected, bizarre sequences, and the pig. If you couldn't tell, I am struggling to describe...more




Gallery

2:00 PM on 10.16.2014
Shadow of Mordor: A visual tour of stabbing orcs in the face

Mordor may not have the most picturesque landscapes in Middle-earth, but that hasn't stopped Monolith from kitting out its new action game with a photo mode. The addition allows you to take dramatic shots of Talion stabbing U...more



8:00 PM on 10.15.2014
Always bet on Ganondorf

"Always bet on Ganondorf," you said. I agree. Does that look like a face you'd want to mess with? And those teeth! Nintendo has uploaded a few more "secret fighter" galleries for Super Smash Bros. which you can find over here...more



4:00 PM on 10.15.2014
FPS platformer Deadcore is the kind of game I want to play on Oculus Rift

Deadcore is a futuristic first-person shooter/platforming hybrid that got its start in a 7DFPS game jam in 2012 by five friends who met while studying videogame design in Angoulême, France. Extended work on the prototy...more



View all Gallery






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more