games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



When we first heard that TrackMania series (check out the series history here) was coming to the DS, I thought isn't that a PC game? And how would that work on the DS?

It all started to come together when Atlus began sending out videos of game play. Wow, this looks good! And the track editor looks pretty slick! 

Yeah, we talk to ourselves often.

Now that we have review copy, we've been plugging away at races, earning medals, sometimes accidentally driving off the side of a track, screaming at the screens, oh... and designing ridiculous courses. Read on for our preview of TrackMania DS.

As we said before, this game looks fantastic for a DS racer. Of course, it's not going to look quite as great as its PC brethren, but we'd dare say you'll be impressed to see this little title in motion. We've raced on cracked-out F1-style courses, got stuck in sand in the desert, and even did the cross-country rally thing, and most of these courses look better than some of the PS1 generation racers I've played.

The game itself is a big "ghost mode" racer, meaning that you're out to beat times. I love that the tracks and races are all bite-sized, letting you jump in and race until you've had your fill. Most of the matches we've tried are about a minute long. Some less. All fun. 

You're out to beat the other cars as well, all while constantly watching the clock, keeping your fingers crossed for at least a bronze medal. Should you mess up (or go off a side of a sky-high track), you can easily hit pause and retry. And when the match is over, the first option is "retry." The perfectionist in me loves that, as I can go back in, armed with a bit more course knowledge each time, hoping to beat my last time.

Game play is as simple as it gets: d-pad for movement, brake and gas buttons, and that's it. Naturally, control varies from car to car, environment to environment, but it's all tight, simple, fun control, all the way around. 

We gave the track editor a spin, too. It's pretty robust, letting you move and view from just about any angle, dropping track pieces just about anywhere you'd like. Holding down the "L" button and using the stylus, you can pan in full 3D, letting you get a full view of where you want to put your next track length. Our first few courses were pretty stupid, but after we got the hang of it, we were able to do some pretty challenging tracks. The "draw" tool lets you sort of free hand your track. The best one we've done so far is an abusive series of quick turns that would probably give you motion sickness if played on a large television. We can't wait to share this one when the game goes live officially.

You'll have to wait for our full review to get the low down, but we'll say now that TrackMania DS is good fun, presented in easy-to-chew doses. It's the perfect game to pick up for a few minutes when you need a break.

I'll say this: I have a lot of DS review code go through here in the office, but TrackMania DS is strategically placed on the corner of the desk, in easy reach. It has been my go-to game when I get tired of the other titles.  

Look for our review in early March.


Continue: More racing stories





prev next

5 comments | showing # 1 to 5

IroN1c's Avatar - Comment posted on 01/16/2009 13:28
IroN1c
The game's been out here in Europe for several months and I like to know if anything has changed in the NA release. Can you share tracks over the internet or just locally over Wi-Fi, like the EU release? That's what annoyed me the most, because no one else around me has the game.
Dukeman330's Avatar - Comment posted on 01/16/2009 14:14
Dukeman330
Damn, I love this game! Can't wait!
Jack8274's Avatar - Comment posted on 01/16/2009 17:56
Jack8274
Wow, I have had this game for so long I forgot it wasn't released in NA.
exodus1925's Avatar - Comment posted on 01/17/2009 03:35
exodus1925
Old news man, old news. Us tea-drinking bastards have had it for ages
Mink Car's Avatar - Comment posted on 01/17/2009 10:48
Mink Car
Only problem I can see with this is the lack of online. The only reason I play Trackmania on PC is all the crazy tracks you can find online, and without that... it's like an unregistered version of the PC game.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50695 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Think L4D2 is an expansion? You're a f*cking idiot





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006