Last week, EA Redwood Studios was nice enough to invite me out to their offices to check out The Godfather II.
It was actually really hard for me to preview the game this time around, because I actually had to play the game on dry land. I had my first look at the game on a yacht, so you can understand why I had such a hard time getting used to playing the game on land. There wasn’t even a bottle of Cristal waiting for me this time, either!
The Godfather II begins with Aldo, Michael and the Corleone family members celebrating when the Cuban Revolution breaks out, causing riots to break out all over the island. You play as Dominic, a mobster for the Corleones, and his first task in the game is to help Aldo and Michael escape Cuba. Along the way, Aldo is killed (it’s OK if you want to cry about it) and Michael asks Dominic to become the new Don.
After picking the new recruit, it's time to take over my first business. Money doesn’t grow on trees, and Dominic needs a way to fund his operations. I pull up the Don’s View, a 3D map that shows off the entire city in real time. It tells me who owns what, who’s attacking who, and how many guards are placed at a racket, along with a ton of other useful information. In the Don’s View, I select a nearby racket that I want to take over. I get in a car with my new recruit and use my 1960s GPS mini-map get to my target. One really neat thing you'll notice about the mini-map is that it actually shows layers when inside of a building; it's like a mini-3D blueprint.
Character controls felt pretty decent, too. You can manually cycle through your weapons with the D-pad, or you can pull up a menu of all your weapons and then pick the weapon you want with the right joystick. The camera is set off-center so Dominic is off to the left of the screen; the camera centers itself on Dominic when he runs.
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