Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

God of War: Ascension

Preview: The first 30 minutes of God of War: Ascension

11:48 AM on 02.02.2013 // Dale North

Single-player unveiled

We've been seeing bits of pieces of upcoming PS3 game God of War: Ascension since last year, but we've really only seen it's multiplayer side. That changed this week when director Todd Pappy and his team unveiled the game's single player side at a press event in Los Angeles. And instead of some controlled, limited demo, they just plopped down the first 30 minutes of the game in front of us, letting us play it as if we just popped in the disc. And instead of forcing me to recap the whole thing for you, they've given us video of exactly what I played.

 In the video above you aren't seeing my play through, but you are seeing pretty close to what I experienced. You'll see for yourself how good it is. 


God of War: Ascension  (PS3)
Developer: Sony Santa Monica
Publisher: Sony Computer Entertainment
Releases: Spring 2013 

Kratos' roots are unveiled in Ascension. While he's still easily classified as a badass, he's perhaps a bit less hardened in this prequel story. He certainly doesn't look like much of a badass in the game's opening.

After being tortured endlessly by the Fury, the game opens with our hero bound to a platform, with both arms and legs chained. The hideous Fury Queen comes to beat Kratos while he's down, but a poorly aimed attack from one of her gross, sharp appendages creates an opportunity for his escape. 

The action slowly ramps up from basic control training to a full-on chase, with the Fury Queen throwing every trick she has at you -- level traps, waves of nasty bugs, bugs possessing humans to turn them into beasts, and eventually bugs diving into and possessing the body of a frozen, stories tall ancient brute that I think called Aegean the Hecatonchires. If I'm right, all credit goes to Google's amazing ability to take misspelled text and turn it into something usable.

As you'll see in the play through video, the fight slowly scales in scope, from ground level brawls, to in the sky and off the side of cliffs, to later in a moving chunk of ground and building in the sky, held by the reanimated of the previously mentioned ancient monster. And then, as always, huge, crazy bosses. They've done some really great work with scale and scope to keep the wows coming. I found myself wow-ing aloud constantly while playing through what you're seeing.

Fighting in the boxed off, floating prison you'll see in the middle of the play-through was a bit unnerving, from both a fear of heights standpoint and from the tight, constantly moving play space where waves of enemies continued to appear. This is where the opening jumped from 'nice' to 'yessssss' for me. The tension level also turned up quite a bit starting from this point, gradually increasing up to the hands-y final boss battle (you'll see what I mean). 

I found myself digging into the game's new World Weapon System from here on out, which has Kratos using new gear like swords and spears alongside his usual blades. The sword I picked up earlier in the stage was great for close-quarters attacks, and I liked playing with the unique finishers that the sword added to Kratos' arsenal. I'll admit that I show a bit less finesse in attacks and combo-ing as the grand finale neared (frantic button mash city!), but there was never a time where I didn't feel like a killing machine. They've absolutely nailed that feeling.

You'll see for yourself how satisfyingly nuts things become in the opening's final battle, so I won't get into it too much. The only thing this video won't give you is color on how Ascension feels. My first takeaway is that it's smoother than ever before, and that Kratos has never moved so well. It might be hard to put a finger on what exactly was overhauled for this outing from watching a gameplay, but you definitely feel it when playing.

His new moves also feel nice. If you want a break from slinging chains, new weapons like the previously mentioned sword feel faster and more responsive. Mixing up the action between the two adds a new dimension to God of War combat that I'm looking forward to exploring more. Oh, and Kratos can slide down walls now. This feels and looks fantastic. 

One of the game's staff had to cut me off after this boss battle, as this was not some finite demo. It could have kept going as someone from Sony told me that we were playing a final build. Damn that guy!

But that's how well Sony Santa Monica has done with God of War: Ascension's single-player -- I wanted to keep going. Get ready, as this is going to be really good. Even from my limited half-hour taste, I can't see God of War fans being any less than absolutely thrilled with Ascension.  


Photo Gallery: (10 images)
Click to zoom - browse by swipe, or use arrow keys

Dale North, Former Dtoid EIC
 Follow Blog + disclosure DaleNorth Tips
I am Destructoid's Editor-In-Chief. I love corgis. I make music. more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
God of War: Ascension

  Jul 10

Storm's Adventure with The God of War Anthology Part 3

Ghost of Sparta, Ascension, and other ungodly surprises

  Apr 16

GOW: Judgment and GOW: Ascension failed, says analyst

Leading franchises for Microsoft and Sony 'significantly underperform'

  Apr 04

God of War: Ascension update to raise level cap and more

Improvements to matchmaking are also in the works

  Mar 27

God of War: Ascension patch nerfs hardest area of game

The Trial of Archimedes is now a shadow of its former self

  Mar 11

Patch renames God of War's 'Bros Before Hos' trophy

A day one patch will rename the achievement to 'Bros Before Foes'

  Mar 11

God of War: Bros Before Hos

On dubious morals and dubious presentation

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Some more of not much tbh.

On The Fence

Five wrestling games in which kayfabe is REAL

Persona Still Reigns Perfection

Cblogs of 11/30/2015 + Saudi Arabian Ban Hammer

Eleven indie games that will CHANGE YOUR LIFE in 2016

Should 'Mercy Spoilers' be a thing?

Thankful It's Over: Assassin's Creed 2

Virtua Memories: Virtua Fighter/Remix (Virtua Fighter Month)

 Add your impressions

Status updates from C-bloggers

Project M is gone. One less Smash game to suck at!
Torchman avatarTorchman
RIP Project M.
JayfromtheSun avatarJayfromtheSun
Have a [url=]Harvest Moon 64 Review [/url].
Parismio avatarParismio
I thought it my PS Plus would end at November 30th, but it turns out it ends at the last day of December... Well alright then.
Alright guys, check this out; I'm going to write a paragraph, double space it, enlarge the font, then put a cover letter page over it and hand it in to the professor. What do you guys think?! I am best riter. #iwantareallife
TheCrazyEven avatarTheCrazyEven
Valve has lost almost all my respect: [youtube][/youtube]
KnickKnackMyWack avatarKnickKnackMyWack
I wish more cartoony games would come out. Nintendo makes plenty but there should be more high quality games with whimsy. Where's Jak IV? A proper Crash? Anything that doesn't just involve mashing one button? Realism is fine, but there's a LOT already.
Mike Wallace avatarMike Wallace
Okay, that's Fallout: New Vegas done. Can't wait for the next one to come out.
techsupport avatartechsupport
I'm new to Ultra Street Fighter IV and I suck and I still dig it a lot
Pixie The Fairy avatarPixie The Fairy
R steepled her fingers and smiled as she looked over at S and Z. "We have stopped two shipments of breasts from making it to America as well as Europe, meaning those will be added to our boob coffer. In time, all the breasts shall be mi... I mean, ours.."
siddartha85 avatarsiddartha85
I finally backed Indivisible. After hearing about Red from Transistor, I played the demo again. That platforming is solid and I'm used to the combat now.
GoofierBrute avatarGoofierBrute
Man, I completely forgot how awesome Pokemon Black and White's soundtrack is. The Vs. Trainers theme is probably one of the best I ever heard, if not the best in the entire series: [youtube][/youtube]
EdgyDude avatarEdgyDude
Indivisible's campaign is over $1.4 million! just a little more!
Dum, dum, dum! Another blog bites the dust! And another done, and another done! Another blog bites the dust! #RIPtumblrbecausefuckit
Jed Whitaker avatarJed Whitaker
Ugh, I've been sick for what feels like 3 weeks. If I die I leave all my games casket because they're mine. Stay away! *hiss, hiss*
TysonOfTime avatarTysonOfTime
Apparently the upcoming Tri-Force heroes update makes the local-play only items possible to get for everyone. That's pretty great!
FlanxLycanth avatarFlanxLycanth
What youtubers y'all watch? I need more.
RadicalYoseph avatarRadicalYoseph
Playing For Glory earlier today, some guy beat me and changed his name to "ifukdu_up". I won next round and he changed it to "ILETUWIN". I then 2-0ed the little sucker, and he left the lobby. I took great pride from this incident.
Dalek Sex avatarDalek Sex
Henshin into a person with a larger disposable income.
The Dyslexic Laywer avatarThe Dyslexic Laywer
Why the hell are we suddenly accepting micro transactions in fully priced games? It used to be only acceptable in free-to-play games but its sickening that even AAA developers like microsoft are on the bandwagon.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -